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Replaces travelDir with port_angle
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@@ -182,7 +182,7 @@
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width = 22
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height = 11
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dir = EAST
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travelDir = -90
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port_angle = -90
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roundstart_move = "emergency_away"
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var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
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@@ -185,7 +185,11 @@
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var/callTime = 150 //time spent in transit (deciseconds)
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var/ignitionTime = 100 // time spent "starting the engines"
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var/roundstart_move //id of port to send shuttle to at roundstart
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var/travelDir = 0 //direction the shuttle would travel in
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// The direction the shuttle prefers to travel in
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var/preferred_direction = NORTH
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// And the angle from the front of the shuttle to the port
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var/port_angle = 0 // used to be travelDir
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var/obj/docking_port/stationary/destination
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var/obj/docking_port/stationary/previous
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@@ -20,7 +20,7 @@ var/list/blacklisted_cargo_types = typecacheof(list(
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callTime = 600
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dir = WEST
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travelDir = 90
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port_angle = 90
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width = 12
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dwidth = 5
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height = 7
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