From 0fa47531ba3fd7ffda8dbd84f18e2f73ec8a5e39 Mon Sep 17 00:00:00 2001 From: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Date: Tue, 31 Dec 2024 01:37:07 +0300 Subject: [PATCH] [NO GBP] Blood no longer gets colored with the item its attached to (#88806) ## About The Pull Request Closes #88804 ## Changelog :cl: fix: Blood no longer gets colored with the item its attached to /:cl: --- code/datums/elements/decals/blood.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/elements/decals/blood.dm b/code/datums/elements/decals/blood.dm index 16fd4241147..3d16df0c612 100644 --- a/code/datums/elements/decals/blood.dm +++ b/code/datums/elements/decals/blood.dm @@ -26,7 +26,7 @@ var/icon/icon_for_size = icon(icon, icon_state) var/scale_factor_x = icon_for_size.Width()/ICON_SIZE_X var/scale_factor_y = icon_for_size.Height()/ICON_SIZE_Y - var/mutable_appearance/blood_splatter = mutable_appearance('icons/effects/blood.dmi', "itemblood", appearance_flags = RESET_COLOR) //MA of the blood that we apply + var/mutable_appearance/blood_splatter = mutable_appearance('icons/effects/blood.dmi', "itemblood", appearance_flags = KEEP_APART|RESET_COLOR) //MA of the blood that we apply blood_splatter.transform = blood_splatter.transform.Scale(scale_factor_x, scale_factor_y) blood_splatter.blend_mode = BLEND_INSET_OVERLAY blood_splatter.color = _color