From 0fd3f0d2754294f0a4eef242f3cff4f4aa3c424d Mon Sep 17 00:00:00 2001 From: Boggart Date: Thu, 1 Jan 2015 23:15:01 -0700 Subject: [PATCH] Improves fireaxe check for poddoors. --- code/game/machinery/doors/poddoor.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm index eb972b2476c..24114f29b09 100644 --- a/code/game/machinery/doors/poddoor.dm +++ b/code/game/machinery/doors/poddoor.dm @@ -23,12 +23,12 @@ /obj/machinery/door/poddoor/attackby(obj/item/I, mob/user) add_fingerprint(user) - if(!istype(I, /obj/item/weapon/crowbar) && !istype(I, /obj/item/weapon/twohanded/fireaxe)) - return if(istype(I, /obj/item/weapon/twohanded/fireaxe)) var/obj/item/weapon/twohanded/fireaxe/F = I if(!F.wielded) return + else if(!istype(I, /obj/item/weapon/crowbar)) + return if(stat & NOPOWER) open(1) //ignore the usual power requirement.