Fix some potential sources of flaky ci runtimes (#92798)

<## About The Pull Request

<img width="1943" height="110" alt="image"
src="https://github.com/user-attachments/assets/a7035301-37a6-4c2f-b0a1-e72b9537fef7"
/>

Was looking into this, and noticed a couple of older maps that did not
have things mapped to nearstation areas.

## Why It's Good For The Game

Less CI failures

## Changelog

Nothing player-facing
This commit is contained in:
Bloop
2025-09-02 19:19:53 -04:00
committed by GitHub
parent af195e137e
commit 0fe66924b0
2 changed files with 2 additions and 2 deletions

View File

@@ -483,7 +483,7 @@
name = "landing marker"
},
/turf/template_noop,
/area/template_noop)
/area/space/nearstation)
"ml" = (
/obj/effect/turf_decal/stripes/red/corner{
dir = 8

View File

@@ -3107,7 +3107,7 @@
/obj/structure/lattice/catwalk,
/obj/structure/marker_beacon/burgundy,
/turf/template_noop,
/area/template_noop)
/area/space/nearstation)
"Ig" = (
/obj/structure/sign/warning/no_smoking/circle/directional/north,
/turf/open/floor/iron/grimy,