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Fix some potential sources of flaky ci runtimes (#92798)
<## About The Pull Request <img width="1943" height="110" alt="image" src="https://github.com/user-attachments/assets/a7035301-37a6-4c2f-b0a1-e72b9537fef7" /> Was looking into this, and noticed a couple of older maps that did not have things mapped to nearstation areas. ## Why It's Good For The Game Less CI failures ## Changelog Nothing player-facing
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@@ -483,7 +483,7 @@
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name = "landing marker"
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},
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/turf/template_noop,
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/area/template_noop)
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/area/space/nearstation)
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"ml" = (
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/obj/effect/turf_decal/stripes/red/corner{
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dir = 8
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@@ -3107,7 +3107,7 @@
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/obj/structure/lattice/catwalk,
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/obj/structure/marker_beacon/burgundy,
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/turf/template_noop,
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/area/template_noop)
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/area/space/nearstation)
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"Ig" = (
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/obj/structure/sign/warning/no_smoking/circle/directional/north,
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/turf/open/floor/iron/grimy,
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