From 0ff56a766ea9b3b8ae16114e7fd66ec3709989f0 Mon Sep 17 00:00:00 2001 From: Rhials <28870487+Rhials@users.noreply.github.com> Date: Wed, 7 Aug 2024 04:56:37 -0400 Subject: [PATCH] Fixes ziptie pickup/drop sounds (#85630) ## About The Pull Request This removes the pickup/drop sounds from zipties, inherited from handcuffs. I elected to keep the `cuffsuccesssound` the same, as I feel like the sound is appropriate for conveying zipties being tightened off. ## Why It's Good For The Game Closes #85616, I hope. The issue report wasn't very descriptive so I'm not sure if I've missed anything here. ## Changelog :cl: Rhials sound: Zipties no longer make handcuff noises when picked up or dropped. /:cl: --- code/game/objects/items/handcuffs.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index dfcd6031d87..7edc0009204 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -200,6 +200,8 @@ custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 1.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.75) breakouttime = 30 SECONDS cuffsound = 'sound/weapons/cablecuff.ogg' + pickup_sound = null + drop_sound = null restraint_strength = HANDCUFFS_TYPE_WEAK /obj/item/restraints/handcuffs/cable/Initialize(mapload, new_color)