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Rewrites the DNA-cost limitation to work off of absorbed dna count (the objective tracker) instead of the length of the dna list.
Changeling Regeneration now has two steps, so that changelings can decide when to use it rather than popping up after a timer. Fixed an issue with the chem UI indicator showing up for non-lings.
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@@ -280,6 +280,7 @@
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lingchemdisplay.icon_state = "power_display"
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lingchemdisplay.screen_loc = ui_lingchemdisplay
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lingchemdisplay.layer = 20
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lingchemdisplay.invisibility = 101
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mymob.blind = new /obj/screen()
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mymob.blind.icon = 'icons/mob/screen_full.dmi'
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@@ -142,6 +142,13 @@
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mymob.pullin.name = "pull"
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mymob.pullin.screen_loc = ui_pull_resist
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lingchemdisplay = new /obj/screen()
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lingchemdisplay.name = "chemical storage"
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lingchemdisplay.icon_state = "power_display"
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lingchemdisplay.screen_loc = ui_lingchemdisplay
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lingchemdisplay.layer = 20
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lingchemdisplay.invisibility = 101
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mymob.blind = new /obj/screen()
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mymob.blind.icon = 'icons/mob/screen_full.dmi'
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mymob.blind.icon_state = "blackimageoverlay"
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@@ -350,7 +350,7 @@
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if (client.statpanel == "Status")
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if(mind.changeling)
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stat("Chemical Storage", "[mind.changeling.chem_charges]/[mind.changeling.chem_storage]")
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stat("Genetic Damage Time", mind.changeling.geneticdamage)
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stat("Absorbed DNA", mind.changeling.absorbedcount)
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return
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