[MIRROR] Refactors tram code to be more robust (#6298)

* Refactors tram code to be more robust (#59596)

Tram code has a lot of locate() in list, a lot of unnecessary typechecking and generally bad practices. This refactors tramcode to be easily more maintainable and to have more consistent behaviour, as well as removing any unnecessary code.

* Refactors tram code to be more robust

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-06-14 18:44:55 +12:00
committed by GitHub
co-authored by Watermelon914
parent bea9dd4cf5
commit 103d77f5de
4 changed files with 82 additions and 84 deletions
+26 -21
View File
@@ -221,39 +221,44 @@
///for finding the landmark initially - should be the exact same as the landmark's destination id.
var/initial_id
///this is our destination's landmark, so we only have to find it the first time.
var/obj/effect/landmark/tram/to_where
var/datum/weakref/to_where
/obj/item/assembly/control/tram/Initialize()
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/item/assembly/control/tram/LateInitialize()
. = ..()
//find where the tram needs to go to (our destination). only needs to happen the first time
for(var/obj/effect/landmark/tram/our_destination as anything in GLOB.tram_landmarks)
if(our_destination.destination_id == initial_id)
to_where = WEAKREF(our_destination)
break
/obj/item/assembly/control/tram/Destroy()
to_where = null
return ..()
/obj/item/assembly/control/tram/activate()
if(cooldown)
return
cooldown = TRUE
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 2 SECONDS)
var/obj/structure/industrial_lift/tram/tram_part
var/obj/machinery/computer/tram_controls/computer = locate(/obj/machinery/computer/tram_controls) in GLOB.machines
tram_part = computer?.tram_part
var/obj/structure/industrial_lift/tram/tram_part = GLOB.central_tram
if(!tram_part)
say("The tram is not responding to call signals. Please send a technician to repair the internals of the tram.")
return
if(!tram_part.from_where) //edge case where the tram has not moved yet and set up it's landmarks but has been called
for(var/obj/effect/landmark/tram/tram_landmark in GLOB.landmarks_list)
if(tram_landmark.destination_id == tram_part.initial_id)
tram_part.from_where = tram_landmark
break
//find where the tram is going to/is
var/obj/effect/landmark/tram/from_where = tram_part.from_where
if(tram_part.travelling) //in use
say("The tram is already travelling to [from_where].")
say("The tram is already travelling to [tram_part.from_where].")
return
if(!to_where)
//find where the tram needs to go to (our destination). only needs to happen the first time
for(var/obj/effect/landmark/tram/our_destination in GLOB.landmarks_list)
if(our_destination.destination_id == initial_id)
to_where = our_destination
break
if(from_where == to_where) //already here
return
var/obj/effect/landmark/tram/current_location = to_where.resolve()
if(!current_location)
return
if(tram_part.from_where == current_location) //already here
say("The tram is already here. Please board the tram and select a destination.")
return
say("The tram has been called to [to_where]. Please wait for its arrival.")
tram_part.tram_travel(from_where, to_where)
say("The tram has been called to [current_location.name]. Please wait for its arrival.")
tram_part.tram_travel(current_location)