diff --git a/_maps/RandomRuins/SpaceRuins/anomaly_research.dmm b/_maps/RandomRuins/SpaceRuins/anomaly_research.dmm index 831e0247541..c396ddb4121 100644 --- a/_maps/RandomRuins/SpaceRuins/anomaly_research.dmm +++ b/_maps/RandomRuins/SpaceRuins/anomaly_research.dmm @@ -121,7 +121,7 @@ dir = 6 }, /obj/structure/table/reinforced, -/obj/item/reactive_armour_shell, +/obj/item/reactive_armor_shell, /obj/effect/decal/cleanable/dirt, /turf/open/floor/iron/dark, /area/misc/anomaly_research) diff --git a/code/modules/clothing/suits/reactive_armour.dm b/code/modules/clothing/suits/reactive_armour.dm index 9fec4dbe82b..155e4dbe42f 100644 --- a/code/modules/clothing/suits/reactive_armour.dm +++ b/code/modules/clothing/suits/reactive_armour.dm @@ -1,11 +1,11 @@ -/obj/item/reactive_armour_shell - name = "reactive armour shell" - desc = "An experimental suit of armour, awaiting installation of an anomaly core." +/obj/item/reactive_armor_shell + name = "reactive armor shell" + desc = "An experimental suit of armor, awaiting installation of an anomaly core." icon_state = "reactiveoff" icon = 'icons/obj/clothing/suits/armor.dmi' w_class = WEIGHT_CLASS_BULKY -/obj/item/reactive_armour_shell/attackby(obj/item/weapon, mob/user, params) +/obj/item/reactive_armor_shell/attackby(obj/item/weapon, mob/user, params) ..() var/static/list/anomaly_armour_types = list( /obj/effect/anomaly/grav = /obj/item/clothing/suit/armor/reactive/repulse, diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm index 84dcb67233d..8ae869220de 100644 --- a/code/modules/research/designs/misc_designs.dm +++ b/code/modules/research/designs/misc_designs.dm @@ -720,7 +720,7 @@ // Armour /datum/design/reactive_armour - name = "Reactive Armour Shell" + name = "Reactive Armor Shell" desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." id = "reactive_armour" build_type = PROTOLATHE | AWAY_LATHE @@ -731,7 +731,7 @@ /datum/material/silver = SHEET_MATERIAL_AMOUNT*2.5, /datum/material/gold = SHEET_MATERIAL_AMOUNT * 2.5, ) - build_path = /obj/item/reactive_armour_shell + build_path = /obj/item/reactive_armor_shell category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE )