Merge remote-tracking branch 'skrat/master' into upstream-oct-25-2023

This commit is contained in:
nevimer
2023-10-25 20:26:56 -04:00
2025 changed files with 73658 additions and 36534 deletions
+57 -10
View File
@@ -117,13 +117,23 @@
if(speak_emote)
speak_emote = string_list(speak_emote)
if(unsuitable_atmos_damage != 0)
//String assoc list returns a cached list, so this is like a static list to pass into the element below.
habitable_atmos = string_assoc_list(habitable_atmos)
AddElement(/datum/element/atmos_requirements, habitable_atmos, unsuitable_atmos_damage)
apply_atmos_requirements()
apply_temperature_requirements()
/// Ensures this mob can take atmospheric damage if it's supposed to
/mob/living/basic/proc/apply_atmos_requirements()
if(unsuitable_atmos_damage == 0)
return
//String assoc list returns a cached list, so this is like a static list to pass into the element below.
habitable_atmos = string_assoc_list(habitable_atmos)
AddElement(/datum/element/atmos_requirements, habitable_atmos, unsuitable_atmos_damage)
/// Ensures this mob can take temperature damage if it's supposed to
/mob/living/basic/proc/apply_temperature_requirements()
if(unsuitable_cold_damage == 0 && unsuitable_heat_damage == 0)
return
AddElement(/datum/element/basic_body_temp_sensitive, minimum_survivable_temperature, maximum_survivable_temperature, unsuitable_cold_damage, unsuitable_heat_damage)
if(unsuitable_cold_damage != 0 && unsuitable_heat_damage != 0)
AddElement(/datum/element/basic_body_temp_sensitive, minimum_survivable_temperature, maximum_survivable_temperature, unsuitable_cold_damage, unsuitable_heat_damage)
/mob/living/basic/Life(seconds_per_tick = SSMOBS_DT, times_fired)
. = ..()
@@ -138,6 +148,7 @@
/mob/living/basic/death(gibbed)
. = ..()
if(basic_mob_flags & DEL_ON_DEATH)
ghostize(can_reenter_corpse = FALSE)
qdel(src)
else
health = 0
@@ -191,7 +202,7 @@
. = ..()
if(stat != DEAD)
return
. += span_deadsay("Upon closer examination, [p_they()] appear[p_s()] to be [HAS_TRAIT(user.mind, TRAIT_NAIVE) ? "asleep" : "dead"].")
. += span_deadsay("Upon closer examination, [p_they()] appear[p_s()] to be [HAS_MIND_TRAIT(user, TRAIT_NAIVE) ? "asleep" : "dead"].")
/mob/living/basic/proc/melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE)
face_atom(target)
@@ -207,10 +218,24 @@
melee_attack(attack_target, modifiers)
/mob/living/basic/vv_edit_var(vname, vval)
switch(vname)
if(NAMEOF(src, habitable_atmos), NAMEOF(src, unsuitable_atmos_damage))
RemoveElement(/datum/element/atmos_requirements, habitable_atmos, unsuitable_atmos_damage)
. = TRUE
if(NAMEOF(src, minimum_survivable_temperature), NAMEOF(src, maximum_survivable_temperature), NAMEOF(src, unsuitable_cold_damage), NAMEOF(src, unsuitable_heat_damage))
RemoveElement(/datum/element/basic_body_temp_sensitive, minimum_survivable_temperature, maximum_survivable_temperature, unsuitable_cold_damage, unsuitable_heat_damage)
. = TRUE
. = ..()
if(vname == NAMEOF(src, speed))
datum_flags |= DF_VAR_EDITED
set_varspeed(vval)
switch(vname)
if(NAMEOF(src, habitable_atmos), NAMEOF(src, unsuitable_atmos_damage))
apply_atmos_requirements()
if(NAMEOF(src, minimum_survivable_temperature), NAMEOF(src, maximum_survivable_temperature), NAMEOF(src, unsuitable_cold_damage), NAMEOF(src, unsuitable_heat_damage))
apply_temperature_requirements()
if(NAMEOF(src, speed))
datum_flags |= DF_VAR_EDITED
set_varspeed(vval)
/mob/living/basic/proc/set_varspeed(var_value)
speed = var_value
@@ -260,3 +285,25 @@
else if(on_fire && !isnull(last_icon_state))
return last_icon_state
return null
/mob/living/basic/put_in_hands(obj/item/I, del_on_fail = FALSE, merge_stacks = TRUE, ignore_animation = TRUE)
. = ..()
if (.)
update_held_items()
/mob/living/basic/update_held_items()
. = ..()
if(isnull(client) || isnull(hud_used) || hud_used.hud_version == HUD_STYLE_NOHUD)
return
var/turf/our_turf = get_turf(src)
for(var/obj/item/held in held_items)
var/index = get_held_index_of_item(held)
SET_PLANE(held, ABOVE_HUD_PLANE, our_turf)
held.screen_loc = ui_hand_position(index)
client.screen |= held
/mob/living/basic/get_body_temp_heat_damage_limit()
return maximum_survivable_temperature
/mob/living/basic/get_body_temp_cold_damage_limit()
return minimum_survivable_temperature