diff --git a/code/datums/wounds/_wounds.dm b/code/datums/wounds/_wounds.dm index b324ed858c0..faf1ef87057 100644 --- a/code/datums/wounds/_wounds.dm +++ b/code/datums/wounds/_wounds.dm @@ -310,7 +310,7 @@ start_limping_if_we_should() // the status effect already handles removing itself add_or_remove_actionspeed_mod() - update_inefficiencies() + update_inefficiencies(replaced) /datum/wound/proc/add_or_remove_actionspeed_mod() update_actionspeed_modifier() @@ -426,7 +426,7 @@ update_inefficiencies() /// Updates our limping and interaction penalties in accordance with our gauze. -/datum/wound/proc/update_inefficiencies() +/datum/wound/proc/update_inefficiencies(replaced_or_replacing = FALSE) if (wound_flags & ACCEPTS_GAUZE) if(limb.body_zone in list(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) if(limb.current_gauze?.splint_factor) @@ -444,7 +444,7 @@ if(initial(disabling)) set_disabling(!limb.current_gauze) - limb.update_wounds() + limb.update_wounds(replaced_or_replacing) start_limping_if_we_should() diff --git a/code/modules/surgery/bodyparts/wounds.dm b/code/modules/surgery/bodyparts/wounds.dm index 07107089791..1b50dbc8fd1 100644 --- a/code/modules/surgery/bodyparts/wounds.dm +++ b/code/modules/surgery/bodyparts/wounds.dm @@ -304,7 +304,7 @@ /obj/item/bodypart/proc/update_wounds(replaced = FALSE) SHOULD_CALL_PARENT(TRUE) - var/dam_mul = 1 //initial(wound_damage_multiplier) + var/dam_mul = 1 // we can (normally) only have one wound per type, but remember there's multiple types (smites like :B:loodless can generate multiple cuts on a limb) for(var/datum/wound/iter_wound as anything in wounds)