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Conflicts resolution
In items weapons melee misc
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@@ -266,10 +266,6 @@
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if(I.damtype == BRUTE || I.damtype == BURN)
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user.changeNext_move(CLICK_CD_MELEE)
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hit(I.force)
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if(health <= 7)
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anchored = 0
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update_nearby_icons()
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step(src, get_dir(user, src))
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else
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playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
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..()
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