diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm
index 09e70614b6d..d472bb7d5a5 100644
--- a/code/game/gamemodes/cult/cult_items.dm
+++ b/code/game/gamemodes/cult/cult_items.dm
@@ -168,8 +168,7 @@
prefix = "darkened"
/obj/item/weapon/sharpener/cult/update_icon()
- if(used)
- icon_state = "cult_sharpener_used"
+ icon_state = "cult_sharpener[used ? "_used" : ""]"
/obj/item/clothing/suit/hooded/cultrobes/cult_shield
name = "empowered cultist armor"
diff --git a/code/game/objects/items/weapons/sharpener.dm b/code/game/objects/items/weapons/sharpener.dm
index 7c8ebb198d5..881832b5bbd 100644
--- a/code/game/objects/items/weapons/sharpener.dm
+++ b/code/game/objects/items/weapons/sharpener.dm
@@ -12,31 +12,31 @@
/obj/item/weapon/sharpener/attackby(obj/item/I, mob/user, params)
if(used)
- to_chat(user, "The sharpening block is too worn to use again.")
+ to_chat(user, "The sharpening block is too worn to use again!")
return
if(I.force >= max || I.throwforce >= max)//no esword sharpening
- to_chat(user, "[I] is much too powerful to sharpen further.")
+ to_chat(user, "[I] is much too powerful to sharpen further!")
return
if(requires_sharpness && !I.sharpness)
- to_chat(user, "You can only sharpen items that are already sharp, such as knives.")
+ to_chat(user, "You can only sharpen items that are already sharp, such as knives!")
return
if(istype(I, /obj/item/weapon/melee/transforming/energy))
- to_chat(user, "You don't think \the [I] will be the thing getting modified if you use it on \the [src].")
+ to_chat(user, "You don't think \the [I] will be the thing getting modified if you use it on \the [src]!")
return
if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
var/obj/item/weapon/twohanded/TH = I
if(TH.force_wielded >= max)
- to_chat(user, "[TH] is much too powerful to sharpen further.")
+ to_chat(user, "[TH] is much too powerful to sharpen further!")
return
if(TH.wielded)
- to_chat(user, "[TH] must be unwielded before it can be sharpened.")
+ to_chat(user, "[TH] must be unwielded before it can be sharpened!")
return
if(TH.force_wielded > initial(TH.force_wielded))
- to_chat(user, "[TH] has already been refined before. It cannot be sharpened further.")
+ to_chat(user, "[TH] has already been refined before. It cannot be sharpened further!")
return
TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
if(I.force > initial(I.force))
- to_chat(user, "[I] has already been refined before. It cannot be sharpened further.")
+ to_chat(user, "[I] has already been refined before. It cannot be sharpened further!")
return
user.visible_message("[user] sharpens [I] with [src]!", "You sharpen [I], making it much more deadly than before.")
I.sharpness = IS_SHARP_ACCURATE