diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 09e70614b6d..d472bb7d5a5 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -168,8 +168,7 @@ prefix = "darkened" /obj/item/weapon/sharpener/cult/update_icon() - if(used) - icon_state = "cult_sharpener_used" + icon_state = "cult_sharpener[used ? "_used" : ""]" /obj/item/clothing/suit/hooded/cultrobes/cult_shield name = "empowered cultist armor" diff --git a/code/game/objects/items/weapons/sharpener.dm b/code/game/objects/items/weapons/sharpener.dm index 7c8ebb198d5..881832b5bbd 100644 --- a/code/game/objects/items/weapons/sharpener.dm +++ b/code/game/objects/items/weapons/sharpener.dm @@ -12,31 +12,31 @@ /obj/item/weapon/sharpener/attackby(obj/item/I, mob/user, params) if(used) - to_chat(user, "The sharpening block is too worn to use again.") + to_chat(user, "The sharpening block is too worn to use again!") return if(I.force >= max || I.throwforce >= max)//no esword sharpening - to_chat(user, "[I] is much too powerful to sharpen further.") + to_chat(user, "[I] is much too powerful to sharpen further!") return if(requires_sharpness && !I.sharpness) - to_chat(user, "You can only sharpen items that are already sharp, such as knives.") + to_chat(user, "You can only sharpen items that are already sharp, such as knives!") return if(istype(I, /obj/item/weapon/melee/transforming/energy)) - to_chat(user, "You don't think \the [I] will be the thing getting modified if you use it on \the [src].") + to_chat(user, "You don't think \the [I] will be the thing getting modified if you use it on \the [src]!") return if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff var/obj/item/weapon/twohanded/TH = I if(TH.force_wielded >= max) - to_chat(user, "[TH] is much too powerful to sharpen further.") + to_chat(user, "[TH] is much too powerful to sharpen further!") return if(TH.wielded) - to_chat(user, "[TH] must be unwielded before it can be sharpened.") + to_chat(user, "[TH] must be unwielded before it can be sharpened!") return if(TH.force_wielded > initial(TH.force_wielded)) - to_chat(user, "[TH] has already been refined before. It cannot be sharpened further.") + to_chat(user, "[TH] has already been refined before. It cannot be sharpened further!") return TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay if(I.force > initial(I.force)) - to_chat(user, "[I] has already been refined before. It cannot be sharpened further.") + to_chat(user, "[I] has already been refined before. It cannot be sharpened further!") return user.visible_message("[user] sharpens [I] with [src]!", "You sharpen [I], making it much more deadly than before.") I.sharpness = IS_SHARP_ACCURATE