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Attacking augmented limbs or cyborgs with a welder on harm intent will actually harm.
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@@ -395,7 +395,7 @@
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if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
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return
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if (istype(W, /obj/item/weapon/weldingtool))
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if (istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm")
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var/obj/item/weapon/weldingtool/WT = W
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if (src == user)
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user << "<span class='warning'>You lack the reach to be able to repair yourself.</span>"
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