diff --git a/code/game/machinery/alarm.dm b/code/game/machinery/alarm.dm index b29c928227b..d1a86f5d3ee 100644 --- a/code/game/machinery/alarm.dm +++ b/code/game/machinery/alarm.dm @@ -1111,7 +1111,8 @@ FIRE ALARM if (stat & (NOPOWER|BROKEN)) // can't activate alarm if it's unpowered or broken. return var/area/A = get_area(src) - A.firealert(src) + if(!A.fire) + A.firealert(src) //playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0) return