From 10fb4944a7eeedec9b86a157f4727634cd5a037f Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sat, 4 Mar 2023 08:38:57 +0100 Subject: [PATCH] [MIRROR] Removes the pipegun's chance to misfire and make you shoot yourself [MDB IGNORE] (#19639) * Removes the pipegun's chance to misfire and make you shoot yourself (#73738) ## About The Pull Request As the title might imply, the increasing percentage chance that a pipegun misfires and fires at the user has been removed. ## Why It's Good For The Game The pipegun already has a large number of other downsides, like a 1 round ammo capacity, it being bolt action, the fact it can get dirty and have the bolt jam, and the 3/4 damage modifier. While these all make sense and can make for a pretty fun improvised weapon, the chance to misfire brings it from 'interesting' to 'unusuable in 99% of situations'. ## Changelog :cl: balance: The pipegun's chance to misfire and shoot at you rather than the person you're pointing it at has been removed /:cl: * Removes the pipegun's chance to misfire and make you shoot yourself --------- Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> --- code/modules/projectiles/guns/ballistic/rifle.dm | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/code/modules/projectiles/guns/ballistic/rifle.dm b/code/modules/projectiles/guns/ballistic/rifle.dm index b2640e8b4bf..da1aba9ffb0 100644 --- a/code/modules/projectiles/guns/ballistic/rifle.dm +++ b/code/modules/projectiles/guns/ballistic/rifle.dm @@ -159,9 +159,7 @@ initial_fire_sound = 'sound/weapons/gun/sniper/shot.ogg' alternative_fire_sound = 'sound/weapons/gun/shotgun/shot.ogg' can_modify_ammo = TRUE - can_misfire = TRUE - misfire_probability = 0 - misfire_percentage_increment = 5 //Slowly increases every shot + can_misfire = FALSE can_bayonet = TRUE knife_y_offset = 11 can_be_sawn_off = FALSE @@ -178,10 +176,7 @@ inhand_icon_state = "musket_prime" worn_icon_state = "musket_prime" mag_type = /obj/item/ammo_box/magazine/internal/boltaction/pipegun/prime - can_misfire = FALSE can_jam = FALSE - misfire_probability = 0 - misfire_percentage_increment = 0 projectile_damage_multiplier = 1 /// MAGICAL BOLT ACTIONS + ARCANE BARRAGE? ///