From 112ec2aaa75650b54bc670dc35fbd7958099f832 Mon Sep 17 00:00:00 2001 From: CRITAWAKETS Date: Sun, 7 Feb 2021 03:18:45 -0500 Subject: [PATCH] Allows Titanium, Plastic, Adamantine, Wood and Mythril to be placed in an autolathe. (#56692) Adds in the proper flag to Titanium, Plastic, Adamantine, Wood and Mythril in order for them to actually be able to be put in an autolathe. These are the materials that used to be missing that flag but were meant for autolathe usage. --- code/datums/materials/basemats.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index 45e8b211a36..774fab28b28 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -180,7 +180,7 @@ Unless you know what you're doing, only use the first three numbers. They're in desc = "Titanium" color = "#b3c0c7" strength_modifier = 1.3 - categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) sheet_type = /obj/item/stack/sheet/mineral/titanium value_per_unit = 0.0625 beauty_modifier = 0.05 @@ -212,7 +212,7 @@ Unless you know what you're doing, only use the first three numbers. They're in color = "#caccd9" strength_modifier = 0.85 sheet_type = /obj/item/stack/sheet/plastic - categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) value_per_unit = 0.0125 beauty_modifier = -0.01 armor_modifiers = list(MELEE = 1.5, BULLET = 1.1, LASER = 0.3, ENERGY = 0.5, BOMB = 1, BIO = 1, RAD = 1, FIRE = 1.1, ACID = 1) @@ -236,7 +236,7 @@ Unless you know what you're doing, only use the first three numbers. They're in color = "#bb8e53" strength_modifier = 0.5 sheet_type = /obj/item/stack/sheet/mineral/wood - categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) value_per_unit = 0.01 beauty_modifier = 0.1 armor_modifiers = list(MELEE = 1.1, BULLET = 1.1, LASER = 0.4, ENERGY = 0.4, BOMB = 1, BIO = 0.2, RAD = 0, FIRE = 0, ACID = 0.3) @@ -267,7 +267,7 @@ Unless you know what you're doing, only use the first three numbers. They're in desc = "A powerful material made out of magic, I mean science!" color = "#6d7e8e" strength_modifier = 1.5 - categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) sheet_type = /obj/item/stack/sheet/mineral/adamantine value_per_unit = 0.25 beauty_modifier = 0.4 @@ -282,7 +282,7 @@ Unless you know what you're doing, only use the first three numbers. They're in name = "mythril" desc = "How this even exists is byond me" color = "#f2d5d7" - categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE) sheet_type = /obj/item/stack/sheet/mineral/mythril value_per_unit = 0.75 strength_modifier = 1.2