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Separates cult object and cult effect sprites into their own folders (#64017)
* obj * effects
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@@ -24,7 +24,7 @@
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SIGNAL_HANDLER
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ADD_TRAIT(target, TRAIT_CULT_HALO, CULT_TRAIT)
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var/mutable_appearance/new_halo_overlay = mutable_appearance('icons/effects/32x64.dmi', "halo[rand(1, 6)]", -HALO_LAYER)
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var/mutable_appearance/new_halo_overlay = mutable_appearance('icons/effects/cult/halo.dmi', "halo[rand(1, 6)]", -HALO_LAYER)
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if (ishuman(target))
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var/mob/living/carbon/human/human_parent = target
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new /obj/effect/temp_visual/cult/sparks(get_turf(human_parent), human_parent.dir)
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