diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 6ed793176b0..1ec15eeaac1 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -98,6 +98,9 @@ muzzle_type = /obj/effect/projectile/muzzle/disabler impact_type = /obj/effect/projectile/impact/disabler +/obj/projectile/beam/disabler/weak + damage = 15 + /obj/projectile/beam/pulse name = "pulse" icon_state = "u_laser" diff --git a/code/modules/vehicles/mecha/equipment/weapons/weapons.dm b/code/modules/vehicles/mecha/equipment/weapons/weapons.dm index 64a4bdc7c62..eb1fcb9cf6d 100644 --- a/code/modules/vehicles/mecha/equipment/weapons/weapons.dm +++ b/code/modules/vehicles/mecha/equipment/weapons/weapons.dm @@ -91,12 +91,14 @@ harmful = TRUE /obj/item/mecha_parts/mecha_equipment/weapon/energy/disabler - equip_cooldown = 8 + equip_cooldown = 1.5 SECONDS name = "\improper CH-DS \"Peacemaker\" disabler" - desc = "A weapon for combat exosuits. Shoots basic disablers." + desc = "A weapon for combat exosuits. Shoots a bunch of weak disabler beams." icon_state = "mecha_disabler" - energy_drain = 30 - projectile = /obj/projectile/beam/disabler + energy_drain = 100 + projectile = /obj/projectile/beam/disabler/weak + variance = 25 + projectiles_per_shot = 5 fire_sound = 'sound/weapons/taser2.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy