From 116200a574eea87ed2a465fc039c88f4a05e5adf Mon Sep 17 00:00:00 2001 From: tralezab <40974010+tralezab@users.noreply.github.com> Date: Thu, 27 Jan 2022 23:39:44 -0800 Subject: [PATCH] statues now have the monster jaunting ability. (#64048) statues now have the ability netherworld link monsters have, which is to phase out and in when unseen. statues are currently solved by walling them in, which is one of the worst ways a monster is defeated in this game. the alternate is allowing the statue to break down walls, which would be FAR worse. this is a sister pr to #64047 (c3216c031c34de25784a8bbfbb551c2ae8c850f6), as that pr adds a new defeat condition for statues. --- code/modules/mob/living/simple_animal/hostile/statue.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm index 294479c7c40..78ab42d3c0e 100644 --- a/code/modules/mob/living/simple_animal/hostile/statue.dm +++ b/code/modules/mob/living/simple_animal/hostile/statue.dm @@ -54,8 +54,6 @@ var/cannot_be_seen = 1 var/mob/living/creator = null - - // No movement while seen code. /mob/living/simple_animal/hostile/statue/Initialize(mapload, mob/living/creator) @@ -65,6 +63,8 @@ mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/flicker_lights(src) mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/blindness(src) mob_spell_list += new /obj/effect/proc_holder/spell/targeted/night_vision(src) + var/datum/action/innate/creature/teleport/teleport = new(src) + teleport.Grant(src) // Set creator if(creator)