Adds a priority targeting framework, and priority targeting to mining mobs (#95720)

## About The Pull Request

Introduces a new targeting priority strategy system for basicmob AIs,
which allows controllers to decide which mob to prioritize over others.

Mining mobs will now focus on the NODE drone unless hit, and will pursue
the attacker for 25 seconds before dropping the aggro. They also get
increased aggro if you've attacked other mobs in their view recently,
and after a few hits will have enough aggro to swap to you from the NODE
drone. Ashwalkers get a reduction in aggro because they live there.
Legion broods and brimdemons will immediately target anyone who attacks
their allies rather than waiting for multiple hits. Broods also now
inherit their parent's targets and retaliation/reinforcements lists.


https://github.com/user-attachments/assets/6baaba8a-8b3c-4b2f-ae8b-842f0b1f2b6d

#### This is a bounty for ArcaneMusic

## Why It's Good For The Game

Makes vent defense mob behavior more predictable and easier for players
to manipulate, allowing them to draw aggro from the NODE drone should
make vents more engaging and less of an AI rng fest

## Changelog
🆑
add: Mining mobs now use priority when choosing their target,
prioritizing NODE drones over miners who haven't attacked them or their
allies
/🆑
This commit is contained in:
SmArtKar
2026-05-08 21:40:01 +02:00
committed by GitHub
parent 7579ccc8c2
commit 119c1e9ccc
24 changed files with 216 additions and 38 deletions
@@ -8,24 +8,33 @@ PROCESSING_SUBSYSTEM_DEF(ai_behaviors)
/datum/controller/subsystem/movement/ai_movement,
)
wait = 1
///List of all ai_behavior singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors()
/// List of all ai_behavior singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_ai_behaviors()
var/list/ai_behaviors
///List of all targeting_strategy singletons, key is the typepath while assigned value is a newly created instance of the typepath. See SetupAIBehaviors()
/// List of all targeting_strategy singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_targeting_strats()
var/list/targeting_strategies
/// List of all target_priority_strategy singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_target_priority_strats()
var/list/target_priority_strategies
/datum/controller/subsystem/processing/ai_behaviors/Initialize()
SetupAIBehaviors()
SetupTargetingStrats()
setup_ai_behaviors()
setup_targeting_strats()
setup_target_priority_strats()
return SS_INIT_SUCCESS
/datum/controller/subsystem/processing/ai_behaviors/proc/SetupAIBehaviors()
/datum/controller/subsystem/processing/ai_behaviors/proc/setup_ai_behaviors()
ai_behaviors = list()
for(var/behavior_type in subtypesof(/datum/ai_behavior))
var/datum/ai_behavior/ai_behavior = new behavior_type
ai_behaviors[behavior_type] = ai_behavior
/datum/controller/subsystem/processing/ai_behaviors/proc/SetupTargetingStrats()
/datum/controller/subsystem/processing/ai_behaviors/proc/setup_targeting_strats()
targeting_strategies = list()
for(var/target_type in subtypesof(/datum/targeting_strategy))
var/datum/targeting_strategy/target_start = new target_type
targeting_strategies[target_type] = target_start
/datum/controller/subsystem/processing/ai_behaviors/proc/setup_target_priority_strats()
target_priority_strategies = list()
for(var/target_type in subtypesof(/datum/target_priority_strategy))
var/datum/target_priority_strategy/target_start = new target_type
target_priority_strategies[target_type] = target_start