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[MIRROR] You cannot store ammo casings (individual bullets) and ammo boxes (like magazines) in your suit storage [MDB IGNORE] (#24691)
* You cannot store ammo casings (individual bullets) and ammo boxes (like magazines) in your suit storage (#79311) ## About The Pull Request What it says on the tin. ## Why It's Good For The Game A) This messes with hotkey muscle memory quite significantly. Unless you have something in suit storage when you go to put a magazine back into your other storage (like your belt), you may accidentally place it into your suit storage. B) This may be why people think magnetic holsters are bad/don't work. Operatives sometimes hotswap half clips, and what might happen during a particularly intense combat is that they inadvertently put the magazine they just pulled from their gun into their suit storage because they're hotkeying; denying them their magnetic holster's major upside. Snapping their guns back into their storage and away from prying assistant hands. C) It serves no tactical purpose to put a bullet into your suit storage over the gun itself. Priority should always be to the belt storage. ## Changelog 🆑 qol: To avoid poor magazine discipline, most combat-ready personnel have instructed _not_ to put magazines into the gun loops on their armor vests. /🆑 * You cannot store ammo casings (individual bullets) and ammo boxes (like magazines) in your suit storage --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
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co-authored by
necromanceranne
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4b479ae530
commit
11e109c37c
@@ -702,8 +702,6 @@
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slowdown_inactive = 1
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slowdown_active = 0.5
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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@@ -765,8 +763,6 @@
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slowdown_inactive = 0.75
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slowdown_active = 0.25
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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@@ -832,8 +828,6 @@
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slowdown_inactive = 0.75
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slowdown_active = 0.25
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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/obj/item/melee/baton,
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@@ -958,8 +952,6 @@
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resistance_flags = FIRE_PROOF
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inbuilt_modules = list(/obj/item/mod/module/armor_booster)
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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/obj/item/melee/baton,
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@@ -1051,8 +1043,6 @@
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ui_theme = "syndicate"
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inbuilt_modules = list(/obj/item/mod/module/armor_booster)
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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/obj/item/melee/baton,
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@@ -1120,8 +1110,6 @@
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slot_flags = ITEM_SLOT_BELT
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inbuilt_modules = list(/obj/item/mod/module/infiltrator, /obj/item/mod/module/storage/belt, /obj/item/mod/module/demoralizer)
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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/obj/item/melee/baton,
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@@ -1185,8 +1173,6 @@
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slowdown_active = -0.5
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inbuilt_modules = list(/obj/item/mod/module/quick_carry/advanced, /obj/item/mod/module/organ_thrower)
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/assembly/flash,
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/obj/item/healthanalyzer,
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/obj/item/melee/baton,
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@@ -1329,8 +1315,6 @@
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inbuilt_modules = list(/obj/item/mod/module/welding/camera_vision, /obj/item/mod/module/hacker, /obj/item/mod/module/weapon_recall, /obj/item/mod/module/adrenaline_boost, /obj/item/mod/module/energy_net)
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allowed_suit_storage = list(
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/obj/item/gun,
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/melee/baton,
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/obj/item/restraints/handcuffs,
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)
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@@ -1454,8 +1438,6 @@
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slowdown_inactive = 0.5
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slowdown_active = 0
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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/obj/item/melee/baton,
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@@ -1540,8 +1522,6 @@
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siemens_coefficient = 0
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complexity_max = DEFAULT_MAX_COMPLEXITY + 10
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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/obj/item/melee/baton,
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@@ -1604,8 +1584,6 @@
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slowdown_inactive = 0.5
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slowdown_active = 0
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allowed_suit_storage = list(
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/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/restraints/handcuffs,
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/obj/item/assembly/flash,
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/obj/item/melee/baton,
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