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[MIRROR] bodytypes to do with body shape and sprite handling have their own var (#26627)
* digi-cybernetics * bodytypes to do with body shape and sprite handling have their own var --------- Co-authored-by: Kromatopzia <94389683+aKromatopzia@users.noreply.github.com> Co-authored-by: vinylspiders <13398309+vinylspiders@users.noreply.github.com>
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Kromatopzia
vinylspiders
parent
260a440d8d
commit
11ecffbf8d
@@ -39,9 +39,9 @@ GLOBAL_LIST_INIT(creamable, typecacheof(list(
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qdel(src)
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return
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bodypart_overlay = new()
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if(carbon_parent.bodytype & BODYTYPE_SNOUTED) //stupid, but external organ bodytypes are not stored on the limb
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if(carbon_parent.bodyshape & BODYSHAPE_SNOUTED) //stupid, but external organ bodytypes are not stored on the limb
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bodypart_overlay.icon_state = "creampie_lizard"
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else if(my_head.bodytype & BODYTYPE_MONKEY)
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else if(my_head.bodyshape & BODYSHAPE_MONKEY)
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bodypart_overlay.icon_state = "creampie_monkey"
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else
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bodypart_overlay.icon_state = "creampie_human"
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