Closes the Pool. (#23150)

* Delete pool.dm

* Removes usage of PoolOrNew

* Wrap up
This commit is contained in:
Kyle Spier-Swenson
2017-01-22 16:00:23 -05:00
committed by KorPhaeron
parent a81ea1e73b
commit 12570805bd
127 changed files with 297 additions and 516 deletions
+2 -2
View File
@@ -330,8 +330,8 @@
/obj/structure/falsewall/brass/New(loc)
..()
var/turf/T = get_turf(src)
PoolOrNew(/obj/effect/overlay/temp/ratvar/wall/false, T)
PoolOrNew(/obj/effect/overlay/temp/ratvar/beam/falsewall, T)
new /obj/effect/overlay/temp/ratvar/wall/false(T)
new /obj/effect/overlay/temp/ratvar/beam/falsewall(T)
change_construction_value(4)
/obj/structure/falsewall/brass/Destroy()
+3 -3
View File
@@ -224,10 +224,10 @@
..()
change_construction_value(1)
if(broken)
PoolOrNew(/obj/effect/overlay/temp/ratvar/grille/broken, get_turf(src))
new /obj/effect/overlay/temp/ratvar/grille/broken(get_turf(src))
else
PoolOrNew(/obj/effect/overlay/temp/ratvar/grille, get_turf(src))
PoolOrNew(/obj/effect/overlay/temp/ratvar/beam/grille, get_turf(src))
new /obj/effect/overlay/temp/ratvar/grille(get_turf(src))
new /obj/effect/overlay/temp/ratvar/beam/grille(get_turf(src))
/obj/structure/grille/ratvar/Destroy()
change_construction_value(-1)
+2 -2
View File
@@ -115,8 +115,8 @@
/obj/structure/lattice/catwalk/clockwork/New()
..()
PoolOrNew(/obj/effect/overlay/temp/ratvar/floor/catwalk, loc)
PoolOrNew(/obj/effect/overlay/temp/ratvar/beam/catwalk, loc)
new /obj/effect/overlay/temp/ratvar/floor/catwalk(loc)
new /obj/effect/overlay/temp/ratvar/beam/catwalk(loc)
/obj/structure/lattice/catwalk/clockwork/ratvar_act()
return
+3 -3
View File
@@ -453,12 +453,12 @@
var/amount_of_gears = 2
if(!fulltile)
if(direct)
var/obj/effect/E = PoolOrNew(/obj/effect/overlay/temp/ratvar/window/single, get_turf(src))
var/obj/effect/E = new /obj/effect/overlay/temp/ratvar/window/single(get_turf(src))
setDir(direct)
E.setDir(direct)
made_glow = TRUE
else
PoolOrNew(/obj/effect/overlay/temp/ratvar/window, get_turf(src))
new /obj/effect/overlay/temp/ratvar/window(get_turf(src))
made_glow = TRUE
amount_of_gears = 4
for(var/i in 1 to amount_of_gears)
@@ -467,7 +467,7 @@
/obj/structure/window/reinforced/clockwork/setDir(direct)
if(!made_glow)
var/obj/effect/E = PoolOrNew(/obj/effect/overlay/temp/ratvar/window/single, get_turf(src))
var/obj/effect/E = new /obj/effect/overlay/temp/ratvar/window/single(get_turf(src))
E.setDir(direct)
made_glow = TRUE
..()