From 1283961a30e9f00a88cd244a0c6e1024c8eabd4e Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu, 6 Jan 2022 12:03:16 +0100 Subject: [PATCH] [MIRROR] Tweak Malfunctioning AI dynamic stats [MDB IGNORE] (#10477) * Tweak malf AI dynamic stats (#63810) Lowers midround malf AI cost from 35 to 22, slightly higher than wizard but with 3x the weight. Changes both midround and roundstart malfunctioning AI requirements to match those of blood cultists, which will make them more frequent at high pop, while still being rare at low pop. * Tweak Malfunctioning AI dynamic stats Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> --- code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm | 4 ++-- code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 283d310e160..51328fbc6db 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -329,8 +329,8 @@ required_enemies = list(4,4,4,4,4,4,2,2,2,0) required_candidates = 1 weight = 3 - cost = 35 - requirements = list(101,101,80,70,60,60,50,50,40,40) + cost = 22 + requirements = list(101,101,101,80,60,50,30,20,10,10) required_type = /mob/living/silicon/ai blocking_rules = list(/datum/dynamic_ruleset/roundstart/malf_ai) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 8522196aaab..6a30bb14616 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -61,7 +61,7 @@ required_candidates = 1 weight = 3 cost = 18 - requirements = list(101,101,80,70,60,60,50,50,40,40) + requirements = list(101,101,101,80,60,50,30,20,10,10) antag_cap = 1 flags = HIGH_IMPACT_RULESET