Refactors cinematics. (#30888)

* Cinematic  refactor p1

* Refactors cinematics & related fixes

* Fix and cleanup

* Fixes survivor gibbing.

* qdel_null
This commit is contained in:
AnturK
2017-09-26 22:20:05 +13:00
committed by oranges
parent 5d91844926
commit 1304e83a76
11 changed files with 300 additions and 178 deletions
+5 -12
View File
@@ -1,18 +1,11 @@
/client/proc/cinematic(cinematic as anything in list("explosion",null))
/client/proc/cinematic()
set name = "cinematic"
set category = "Fun"
set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
set hidden = 1
if(!SSticker)
return
switch(cinematic)
if("explosion")
var/parameter = input(src,"station_missed = ?","Enter Parameter",0) as num
var/override
switch(parameter)
if(1)
override = input(src,"mode = ?","Enter Parameter",null) as anything in list("nuclear emergency","gang war","fake","no override")
if(0)
override = input(src,"mode = ?","Enter Parameter",null) as anything in list("blob","nuclear emergency","AI malfunction","no override")
SSticker.station_explosion_cinematic(parameter,override)
return
var/datum/cinematic/choice = input(src,"Cinematic","Choose",null) as anything in subtypesof(/datum/cinematic)
if(choice)
Cinematic(initial(choice.id),world,null)