Merge branch 'master' of https://github.com/tgstation/-tg-station into nitrile

Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
	code/modules/clothing/gloves/boxing.dm
	code/modules/clothing/gloves/miscellaneous.dm
This commit is contained in:
paprka
2014-12-29 20:19:57 -08:00
108 changed files with 1666 additions and 1470 deletions
@@ -61,7 +61,7 @@
/obj/item/bodybag = 1,
/obj/item/clothing/glasses/meson = 2,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/clothing/gloves/white{color = "yellow"; desc = "The colors are a bit dodgy."; icon_state = "yellow"; item_color = "yellow"; item_state = "ygloves"; name = "insulated gloves"} = 1,
/obj/item/clothing/gloves/color/white{color = "yellow"; desc = "The colors are a bit dodgy."; icon_state = "yellow"; item_color = "yellow"; item_state = "ygloves"; name = "insulated gloves"} = 1,
/obj/item/clothing/head/hardhat = 1,
/obj/item/clothing/head/hardhat/red = 1,
/obj/item/clothing/head/that{throwforce = 1; throwing = 1} = 1,
+5 -5
View File
@@ -67,7 +67,7 @@
/obj/item/toy/balloon/throw_impact(atom/hit_atom)
if(src.reagents.total_volume >= 1)
src.visible_message("<span class='danger'>The [src] bursts!</span>","You hear a pop and a splash.")
src.visible_message("<span class='danger'>\The [src] bursts!</span>","You hear a pop and a splash.")
src.reagents.reaction(get_turf(hit_atom))
for(var/atom/A in get_turf(hit_atom))
src.reagents.reaction(A)
@@ -166,17 +166,17 @@
"<span class='danger'> You hear a gunshot.</span>")
/obj/item/toy/ammo/gun
name = "ammo-caps"
name = "capgun ammo"
desc = "Make sure to recyle the box in an autolathe when it gets empty."
icon = 'icons/obj/ammo.dmi'
icon_state = "357-7"
icon_state = "357OLD-7"
w_class = 1.0
g_amt = 10
m_amt = 10
var/amount_left = 7.0
/obj/item/toy/ammo/gun/update_icon()
src.icon_state = text("357-[]", src.amount_left)
src.icon_state = text("357OLD-[]", src.amount_left)
/obj/item/toy/ammo/gun/examine(mob/user)
..()
@@ -735,7 +735,7 @@ obj/item/toy/cards/deck/attack_hand(mob/user as mob)
src.cards -= choice
H.pickup(user)
user.put_in_active_hand(H)
src.visible_message("<span class='notice'>[user] draws a card from the deck.</span>", "<span class='notice'>You draw a card from the deck.</span>")
user.visible_message("<span class='notice'>[user] draws a card from the deck.</span>", "<span class='notice'>You draw a card from the deck.</span>")
if(cards.len > 26)
src.icon_state = "deck_[deckstyle]_full"
else if(cards.len > 10)
+35 -20
View File
@@ -9,6 +9,7 @@ RPD
#define PIPE_TRINARY 2
#define PIPE_TRIN_M 3
#define PIPE_UNARY 4
#define PIPE_QUAD 5
#define PAINT_MODE -2
#define EATING_MODE -1
@@ -41,20 +42,18 @@ RPD
return
/datum/pipe_info/meter/Render(var/dispenser,var/label)
return "<li><a href='?src=\ref[dispenser];makemeter=1;type=[PIPE_UNARY]'>[label]</a></li>" //hardcoding is no
return "<li><a href='?src=\ref[dispenser];makemeter=1;type=[dirtype]'>[label]</a></li>" //hardcoding is no
var/global/list/disposalpipeID2State=list(
"pipe-s",
"pipe-c",
"pipe-j1",
"pipe-j2",
"pipe-y",
"pipe-t",
"condisposal",
"disposal",
"outlet",
"intake",
"pipe-j1s",
"pipe-j2s"
"pipe-j1s"
)
/datum/pipe_info/disposal
@@ -66,11 +65,11 @@ var/global/list/disposalpipeID2State=list(
src.icon_state=disposalpipeID2State[pid+1]
src.dir=2
src.dirtype=dt
if(pid<6 || pid>8)
if(pid<5 || pid>7)
icon_state = "con[icon_state]"
/datum/pipe_info/disposal/Render(var/dispenser,var/label)
return "<li><a href='?src=\ref[dispenser];dmake=[id];type=[PIPE_UNARY]'>[label]</a></li>" //avoid hardcoding.
return "<li><a href='?src=\ref[dispenser];dmake=[id];type=[dirtype]'>[label]</a></li>" //avoid hardcoding.
//find these defines in code\game\machinery\pipe\consruction.dm
var/global/list/RPD_recipes=list(
@@ -80,7 +79,7 @@ var/global/list/RPD_recipes=list(
"Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY),
"Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY),
"Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_BINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD),
),
"Devices"=list(
"Connector" = new /datum/pipe_info(PIPE_CONNECTOR, 1, PIPE_UNARY),
@@ -105,14 +104,15 @@ var/global/list/RPD_recipes=list(
"Bent Pipe" = new /datum/pipe_info(PIPE_INSULATED_BENT, 5, PIPE_BENT),
),
"Disposal Pipes" = list(
"Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_STRAIGHT, PIPE_BINARY),
"Bent Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_BENT, PIPE_BENT),
"Junction" = new /datum/pipe_info/disposal(DISP_JUNCTION, PIPE_TRINARY),
"Y-Junction" = new /datum/pipe_info/disposal(DISP_YJUNCTION, PIPE_TRINARY),
"Trunk" = new /datum/pipe_info/disposal(DISP_END_TRUNK, PIPE_TRINARY),
"Bin" = new /datum/pipe_info/disposal(DISP_END_BIN, PIPE_UNARY),
"Outlet" = new /datum/pipe_info/disposal(DISP_END_OUTLET, PIPE_UNARY),
"Chute" = new /datum/pipe_info/disposal(DISP_END_CHUTE, PIPE_UNARY),
"Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_STRAIGHT, PIPE_BINARY),
"Bent Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_BENT, PIPE_TRINARY),
"Junction" = new /datum/pipe_info/disposal(DISP_JUNCTION, PIPE_TRINARY),
"Y-Junction" = new /datum/pipe_info/disposal(DISP_YJUNCTION, PIPE_TRINARY),
"Trunk" = new /datum/pipe_info/disposal(DISP_END_TRUNK, PIPE_TRINARY),
"Bin" = new /datum/pipe_info/disposal(DISP_END_BIN, PIPE_QUAD),
"Outlet" = new /datum/pipe_info/disposal(DISP_END_OUTLET, PIPE_UNARY),
"Chute" = new /datum/pipe_info/disposal(DISP_END_CHUTE, PIPE_UNARY),
"Sort Junction" = new /datum/pipe_info/disposal(DISP_SORTJUNCTION, PIPE_TRINARY),
)
)
/obj/item/weapon/pipe_dispenser
@@ -342,6 +342,19 @@ var/global/list/RPD_recipes=list(
<a href="?src=\ref[src];setdir=[WEST]" title="West">&larr;</a>
</p>
"}
if(PIPE_QUAD) // Single icon_state (eg 4-way manifolds)
if(preview)
user << browse_rsc(new /icon(preview), "pipe.png")
dirsel += "<p>"
dirsel += render_dir_img(1,"pipe.png","Pipe")
dirsel += "</p>"
else
dirsel+={"
<p>
<a href="?src=\ref[src];setdir=1" title="Pipe">&#8597;</a>
</p>
"}
dat = {"
<html>
@@ -450,20 +463,20 @@ var/global/list/RPD_recipes=list(
return
if(loc != user)
return
if(!isrobot(user) && !ishuman(user))
return 0
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
return 0
switch(p_class)
if(PAINT_MODE) // Paint pipes
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated))
if(!istype(A,/obj/machinery/atmospherics/pipe))
// Avoid spewing errors about invalid mode -2 when clicking on stuff that aren't pipes.
user << "<span class='warning'>\The [src]'s error light flickers. Perhaps you need to only use it on pipes and pipe meters?</span>"
return 0
var/obj/machinery/atmospherics/pipe/P = A
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
P.pipe_color = paint_color
P.color = paint_colors[paint_color]
P.pipe_color = paint_colors[paint_color]
P.stored.color = paint_colors[paint_color]
user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
P.update_icon()
return 1
@@ -539,6 +552,8 @@ var/global/list/RPD_recipes=list(
if(7)
C.ptype = 8
C.density = 1
if(8)
C.ptype = 9
C.add_fingerprint(usr)
C.update()
return 1
+40 -77
View File
@@ -25,83 +25,12 @@
icon_state = "baton"
item_state = "classic_baton"
slot_flags = SLOT_BELT
force = 10
/obj/item/weapon/melee/classic_baton/attack(mob/M, mob/living/user)
add_fingerprint(user)
if((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>You club yourself over the head!</span>"
user.Weaken(3 * force)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2 * force, BRUTE, "head")
H.forcesay(hit_appends)
else
user.take_organ_damage(2 * force)
return
add_logs(user, M, "attacked", object="[src.name]")
if(isrobot(M)) // Don't stun borgs, fix for issue #2436
..()
return
if(!isliving(M)) // Don't stun nonhuman things
return
if(user.a_intent == "harm")
if(!..()) return
if(M.stuttering < 7 && !(HULK in M.mutations))
M.stuttering = 7
M.Stun(7)
M.Weaken(7)
M.visible_message("<span class='danger'>[user] has beaten [M] with [src]!</span>", \
"<span class='userdanger'>[user] has beaten [M] with [src]!</span>")
else
playsound(loc, 'sound/effects/woodhit.ogg', 50, 1, -1)
M.Stun(7)
M.Weaken(7)
M.visible_message("<span class='danger'>[user] has stunned [M] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned [M] with [src]!</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.forcesay(hit_appends)
/obj/item/weapon/melee/telebaton
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon = 'icons/obj/weapons.dmi'
icon_state = "telebaton_0"
item_state = "telebaton_0"
slot_flags = SLOT_BELT
w_class = 2
force = 3
force = 12 //9 hit crit
w_class = 3
var/cooldown = 0
var/on = 0
var/on = 1
/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
on = !on
if(on)
user << "<span class ='warning'>You extend the baton.</span>"
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = 4 //doesnt fit in backpack when its on for balance
force = 10 //seclite damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
user << "<span class ='notice'>You collapse the baton.</span>"
icon_state = "telebaton_0"
item_state = "telebaton_0" //no sprite in other words
slot_flags = SLOT_BELT
w_class = 2
force = 3 //not so robust now
attack_verb = list("hit", "poked")
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
add_fingerprint(user)
/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
/obj/item/weapon/melee/classic_baton/attack(mob/target as mob, mob/living/user as mob)
if(on)
add_fingerprint(user)
if((CLUMSY in user.mutations) && prob(50))
@@ -125,7 +54,7 @@
if(cooldown <= 0)
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
target.Weaken(3)
add_logs(user, target, "stunned", object="telescopic baton")
add_logs(user, target, "stunned", object="classic baton")
src.add_fingerprint(user)
target.visible_message("<span class ='danger'>[user] has knocked down [target] with \the [src]!</span>", \
"<span class ='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
@@ -138,4 +67,38 @@
cooldown = 0
return
else
return ..()
return ..()
/obj/item/weapon/melee/classic_baton/telescopic
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon = 'icons/obj/weapons.dmi'
icon_state = "telebaton_0"
item_state = null
slot_flags = SLOT_BELT
w_class = 2
force = 0
on = 0
/obj/item/weapon/melee/classic_baton/telescopic/attack_self(mob/user as mob)
on = !on
if(on)
user << "<span class ='warning'>You extend the baton.</span>"
icon_state = "telebaton_1"
item_state = "nullrod"
w_class = 4 //doesnt fit in backpack when its on for balance
force = 10 //stunbaton damage
attack_verb = list("smacked", "struck", "cracked", "beaten")
else
user << "<span class ='notice'>You collapse the baton.</span>"
icon_state = "telebaton_0"
item_state = null //no sprite for concealment even when in hand
slot_flags = SLOT_BELT
w_class = 2
force = 0 //not so robust now
attack_verb = list("hit", "poked")
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
add_fingerprint(user)
@@ -121,7 +121,7 @@
/obj/item/weapon/reagent_containers/food/snacks/donut/normal,
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly,
/obj/item/device/flashlight/seclite,
/obj/item/weapon/melee/telebaton
/obj/item/weapon/melee/classic_baton/telescopic
)
/obj/item/weapon/storage/belt/security/New()
@@ -83,13 +83,13 @@
/obj/item/weapon/storage/box/gloves/New()
..()
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
/obj/item/weapon/storage/box/masks
name = "box of sterile masks"
@@ -61,7 +61,7 @@
new /obj/item/stack/cable_coil(src,30,color)
new /obj/item/stack/cable_coil(src,30,color)
if(prob(5))
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
else
new /obj/item/stack/cable_coil(src,30,color)
-1
View File
@@ -12,7 +12,6 @@
/obj/structure/mech_melee_attack(obj/mecha/M)
if(M.damtype == "brute")
M.occupant_message("<span class='danger'>You hit [src].</span>")
visible_message("<span class='danger'>[M.name] has hit [src].</span>")
return 1
return 0
@@ -68,7 +68,7 @@
..()
new /obj/item/clothing/under/rank/janitor(src)
new /obj/item/weapon/cartridge/janitor(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/head/soft/purple(src)
new /obj/item/device/flashlight(src)
new /obj/item/weapon/caution(src)
@@ -20,7 +20,7 @@
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/weapon/cartridge/ce(src)
new /obj/item/device/radio/headset/heads/ce(src)
@@ -46,8 +46,8 @@
/obj/structure/closet/secure_closet/engineering_electrical/New()
..()
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
@@ -70,7 +70,7 @@
new /obj/item/clothing/shoes/sneakers/white(src)
new /obj/item/device/radio/headset/headset_med(src)
new /obj/item/weapon/defibrillator/loaded(src)
new /obj/item/clothing/gloves/latex/nitrile(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/clothing/glasses/hud/health(src)
new /obj/item/clothing/suit/toggle/wintercoat/medical(src)
@@ -102,7 +102,7 @@
new /obj/item/weapon/cartridge/cmo(src)
new /obj/item/device/radio/headset/heads/cmo(src)
new /obj/item/weapon/defibrillator/loaded(src)
new /obj/item/clothing/gloves/latex/nitrile(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/device/flash/handheld(src)
new /obj/item/clothing/suit/toggle/wintercoat/medical(src)
@@ -42,7 +42,7 @@
new /obj/item/clothing/under/rank/research_director/turtleneck(src)
new /obj/item/weapon/cartridge/rd(src)
new /obj/item/clothing/shoes/sneakers/white(src)
new /obj/item/clothing/gloves/latex(src)
new /obj/item/clothing/gloves/color/latex(src)
new /obj/item/device/radio/headset/heads/rd(src)
new /obj/item/weapon/tank/air(src)
new /obj/item/clothing/mask/gas(src)
@@ -22,7 +22,7 @@
new /obj/item/weapon/cartridge/captain(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/device/radio/headset/heads/captain/alt(src)
new /obj/item/clothing/gloves/captain(src)
new /obj/item/clothing/gloves/color/captain(src)
new /obj/item/clothing/suit/toggle/wintercoat/captain(src)
new /obj/item/clothing/head/santa(src)
new /obj/item/weapon/gun/energy/gun(src)
@@ -198,7 +198,7 @@
new /obj/item/clothing/under/rank/det(src)
new /obj/item/clothing/suit/det_suit(src)
new /obj/item/clothing/head/det_hat(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/under/rank/det/grey(src)
new /obj/item/clothing/suit/det_suit/grey(src)
new /obj/item/clothing/head/fedora(src)
@@ -132,7 +132,7 @@
if(prob(20))
new /obj/item/device/multitool(src)
if(prob(5))
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
if(prob(40))
new /obj/item/clothing/head/hardhat(src)
+55 -9
View File
@@ -1,6 +1,6 @@
/obj/structure/lattice
desc = "A lightweight support lattice."
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/structures.dmi'
icon_state = "latticefull"
density = 0
@@ -18,7 +18,6 @@
qdel(LAT)
stored = new/obj/item/stack/rods(src)
icon = 'icons/obj/smoothlattice.dmi'
icon_state = "latticeblank"
updateOverlays()
for (var/dir in cardinal)
var/obj/structure/lattice/L
@@ -52,15 +51,15 @@
return
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
var/turf/T = get_turf(src)
if (istype(C, /obj/item/stack/tile/plasteel))
var/turf/T = get_turf(src)
T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
return
T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead (for building plating)
if(istype(C, /obj/item/stack/rods))
T.attackby(C, user) //see above, for building catwalks
if (istype(C, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = C
if(WT.remove_fuel(0, user))
user << "<span class='notice'>Slicing lattice joints ...</span>"
user << "<span class='notice'>Slicing [name] joints ...</span>"
Deconstruct()
return
@@ -78,14 +77,61 @@
if(!(istype(get_step(src, direction), /turf/space)))
dir_sum += direction
icon_state = "lattice[dir_sum]"
icon_state = "[name][dir_sum]"
return
/obj/structure/lattice/Deconstruct()
var/turf/T = loc
stored.loc = T
updateOverlays()
..()
/obj/structure/lattice/singularity_pull(S, current_size)
if(current_size >= STAGE_FOUR)
Deconstruct()
Deconstruct()
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA manuevering and cable placement."
icon_state = "catwalkfull"
/obj/structure/lattice/catwalk/New()
var/turf/T = loc
T.cancable = 1
..()
/obj/structure/lattice/catwalk/Destroy()
var/turf/T = loc
T.cancable = 0
for(var/obj/structure/cable/C in T)
C.Destroy()
..()
/obj/structure/lattice/catwalk/Deconstruct()
var/turf/T = loc
T.cancable = 0
for(var/obj/structure/cable/C in T)
C.Deconstruct()
..()
/obj/structure/lattice/catwalk/attackby(obj/item/C as obj, mob/user as mob)
..()
if(istype(C, /obj/item/stack/cable_coil))
var/turf/T = get_turf(src)
T.attackby(C, user) //catwalks 'enable' coil laying on space tiles, not the catwalks themselves
return
/obj/structure/lattice/catwalk/updateOverlays()
overlays.Cut()
var/dir_sum = 0
for (var/direction in cardinal)
if(locate(/obj/structure/lattice/catwalk, get_step(src, direction)))
dir_sum += direction
else
if(!(istype(get_step(src, direction), /turf/space)))
dir_sum += direction
icon_state = "[name][dir_sum]"
return
+22 -17
View File
@@ -18,8 +18,10 @@
/obj/structure/toilet/attack_hand(mob/living/user)
if(swirlie)
user.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie]'s head!</span>", "You hear reverberating porcelain.")
swirlie.adjustBruteLoss(8)
user.changeNext_move(CLICK_CD_MELEE)
playsound(src.loc, "swing_hit", 25, 1)
swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "You hear reverberating porcelain.")
swirlie.adjustBruteLoss(5)
return
if(cistern && !open)
@@ -55,6 +57,7 @@
return
if(istype(I, /obj/item/weapon/grab))
user.changeNext_move(CLICK_CD_MELEE)
var/obj/item/weapon/grab/G = I
if(!G.confirm())
return
@@ -64,21 +67,23 @@
if(GM.loc != get_turf(src))
user << "<span class='notice'>[GM] needs to be on [src].</span>"
return
if(open && !swirlie)
user.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='notice'>You start to give [GM] a swirlie!</span>")
swirlie = GM
if(do_after(user, 30, 5, 0))
user.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='notice'>You give [GM] a swirlie!</span>", "You hear a toilet flushing.")
if(iscarbon(GM))
var/mob/living/carbon/C = GM
if(!C.internal)
C.adjustOxyLoss(5)
else
GM.adjustOxyLoss(5)
swirlie = null
else
user.visible_message("<span class='danger'>[user] slams [GM.name] into [src]!</span>", "<span class='notice'>You slam [GM] into [src]!</span>")
GM.adjustBruteLoss(8)
if(!swirlie)
if(open)
GM.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='userdanger'>[user] starts to give [GM] a swirlie!</span>")
swirlie = GM
if(do_after(user, 30, 5, 0))
GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives [GM] a swirlie!</span>", "You hear a toilet flushing.")
if(iscarbon(GM))
var/mob/living/carbon/C = GM
if(!C.internal)
C.adjustOxyLoss(5)
else
GM.adjustOxyLoss(5)
swirlie = null
else
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
GM.visible_message("<span class='danger'>[user] slams [GM.name] into [src]!</span>", "<span class='userdanger'>[user] slams [GM.name] into [src]!</span>")
GM.adjustBruteLoss(5)
else
user << "<span class='notice'>You need a tighter grip.</span>"
-4
View File
@@ -263,10 +263,6 @@
if(I.damtype == BRUTE || I.damtype == BURN)
user.changeNext_move(CLICK_CD_MELEE)
hit(I.force)
if(health <= 7)
anchored = 0
update_nearby_icons()
step(src, get_dir(user, src))
else
playsound(loc, 'sound/effects/Glasshit.ogg', 75, 1)
..()