mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 22:19:30 +01:00
Refactors obscured (#92779)
## About The Pull Request Fixes #85028 Obscured flags and covered flags are tracked on carbons, updated as items are equipped and unequipped. It's that shrimple. Closes #92760 Just removes the species exception checks for not making sense Also refactors handcuffs / legcuffs removal. In all of these situations they were hardcoded when they could easily just use an inventory proc to work. ## Why It's Good For The Game Stops a million excessive calls to `check_obscured_slots` Makes obscured behavior more consistent Makes obscured behavior easier to use Cleans up human rendering (There was some cursed stuff before with render item -> updated obscured -> update body -> cause side effects) ## Changelog 🆑 Melbert del: Golems which somehow manage to grow wings and somehow manage to equip something that covers their jumpsuit can no longer fly. (Seriously, this will not affect anyone) refactor: Refactored clothing obscurity entirely. Items should be a loooot more consistent and what covers what, and should update a lot snappier. As always, report any oddities, like mysteriously disappearing articles of clothing, hair, or species parts refactored: Refactored handcuffs and legcuffs a bit, report any odd situations with cuffs like getting stuck restrained /🆑
This commit is contained in:
@@ -27,7 +27,7 @@
|
||||
client.screen += internal_storage
|
||||
|
||||
|
||||
/mob/living/basic/drone/update_worn_head(update_obscured = TRUE)
|
||||
/mob/living/basic/drone/update_worn_head()
|
||||
remove_overlay(DRONE_HEAD_LAYER)
|
||||
|
||||
if(head)
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
apply_overlay(DRONE_HEAD_LAYER)
|
||||
|
||||
/mob/living/basic/drone/update_worn_mask(update_obscured = TRUE)
|
||||
/mob/living/basic/drone/update_worn_mask()
|
||||
update_worn_head()
|
||||
|
||||
/mob/living/basic/drone/regenerate_icons()
|
||||
|
||||
Reference in New Issue
Block a user