Fix: Avoid runechat scheduling too far events into short queue (#64322)

Ports fix from SStimer #64242
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cl Semoro
fix: Avoid runechat scheduling too far events into short queue (port from SStimer)
/cl
This commit is contained in:
Aziz Chynaliev
2022-01-24 00:00:00 +03:00
committed by GitHub
parent f7094e8474
commit 137eb9f2ca
+1 -1
View File
@@ -3,7 +3,7 @@
/// Helper for getting the correct bucket for a given chatmessage
#define BUCKET_POS(scheduled_destruction) (((round((scheduled_destruction - SSrunechat.head_offset) / world.tick_lag) + 1) % BUCKET_LEN) || BUCKET_LEN)
/// Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue
#define BUCKET_LIMIT (world.time + TICKS2DS(min(BUCKET_LEN - (SSrunechat.practical_offset - DS2TICKS(world.time - SSrunechat.head_offset)) - 1, BUCKET_LEN - 1)))
#define BUCKET_LIMIT (SSrunechat.head_offset + TICKS2DS(BUCKET_LEN + SSrunechat.practical_offset - 1))
/**
* # Runechat Subsystem