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Fix: Avoid runechat scheduling too far events into short queue (#64322)
Ports fix from SStimer #64242 Why It's Good For The Game Changelog cl Semoro fix: Avoid runechat scheduling too far events into short queue (port from SStimer) /cl
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@@ -3,7 +3,7 @@
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/// Helper for getting the correct bucket for a given chatmessage
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#define BUCKET_POS(scheduled_destruction) (((round((scheduled_destruction - SSrunechat.head_offset) / world.tick_lag) + 1) % BUCKET_LEN) || BUCKET_LEN)
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/// Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue
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#define BUCKET_LIMIT (world.time + TICKS2DS(min(BUCKET_LEN - (SSrunechat.practical_offset - DS2TICKS(world.time - SSrunechat.head_offset)) - 1, BUCKET_LEN - 1)))
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#define BUCKET_LIMIT (SSrunechat.head_offset + TICKS2DS(BUCKET_LEN + SSrunechat.practical_offset - 1))
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/**
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* # Runechat Subsystem
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