diff --git a/code/modules/spells/spell_types/soultap.dm b/code/modules/spells/spell_types/soultap.dm
index 4405e1d0e94..e9cc7acdd21 100644
--- a/code/modules/spells/spell_types/soultap.dm
+++ b/code/modules/spells/spell_types/soultap.dm
@@ -1,7 +1,8 @@
+#define HEALTH_LOST_PER_SOUL_TAP 20
//SOUL TAP!//
//Trades 20 max health for a refresh on all of your spells. I was considering making it depend on the cooldowns of your spells, but I want to support "Big spell wizard" with this loadout.
-//the two spells that sound most problematic with this is mindswap and lichdom, but soul tap requires clothes for mindswap and lichdom takes your soul, so you wouldn't be able to tap at all.
+//the two spells that sound most problematic with this is mindswap and lichdom, but soul tap requires clothes for mindswap and lichdom takes your soul.
/obj/effect/proc_holder/spell/self/tap
name = "Soul Tap"
@@ -21,12 +22,12 @@
to_chat(user, "You do not possess a soul to tap into!")
return
to_chat(user, "Your body feels drained and there is a burning pain in your chest.")
- user.maxHealth -= 20
- user.health = min(user.health - 20, user.maxHealth)
+ user.maxHealth -= HEALTH_LOST_PER_SOUL_TAP
+ user.health = min(user.health, user.maxHealth)
if(user.maxHealth <= 0)
to_chat(user, "Your weakened soul is completely consumed by the tap!")
user.mind.hasSoul = FALSE
for(var/obj/effect/proc_holder/spell/spell in user.mind.spell_list)
spell.charge_counter = spell.charge_max
spell.recharging = FALSE
- spell.update_icon()
+ spell.update_icon()
\ No newline at end of file