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Fixes mapping processes not clearing up all flora (#55785)
Such as spawning ruins or generating terrain. This also makes so cleaned rocks properly dont drop ash, but have to be mined
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@@ -32,7 +32,7 @@
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qdel(nest)
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for(var/mob/living/simple_animal/monster in T)
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qdel(monster)
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for(var/obj/structure/flora/ash/plant in T)
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for(var/obj/structure/flora/plant in T)
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qdel(plant)
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load(central_turf,centered = TRUE)
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