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Part 4: Storage Improvements (#90783)
- Address https://github.com/tgstation/tgstation/pull/90476#discussion_r2051701283. Makes pill bottle code cleaner - Datumized some more storage values(monkey guncase toolbox & crafter toolbox) making their init slightly faster - Moved all standard storage subtypes(bags, boxes, lockboxes etc) that is scattered across various files & folders in the codebase into their respective files under `code/game/objects/item/storage` folder. This means for e.g. if you want to see all boxes in the game you can find them in `code/game/objects/item/storage/boxes` folder & don't have to go looking for hidden subtypes in various module files or folders where they were hidden away. Makes looking for stuff & modifying these storages much saner & easier 🆑 code: organized storage subtypes under the same files & folders /🆑 --------- Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com>
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committed by
Roxy
co-authored by
_0Steven
parent
2b4c5aa010
commit
1428f663e0
@@ -89,14 +89,6 @@ GLOBAL_VAR_INIT(fscpassword, generate_password())
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. = ..()
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AddComponent(/datum/component/gps, "Old Encrypted Signal")
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/obj/item/storage/box/firingpins/syndicate
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name = "box of syndicate firing pins"
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desc = "A box full of special syndicate firing pins which allow only syndicate operatives to use weapons with those firing pins."
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/obj/item/storage/box/firingpins/syndicate/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/firing_pin/implant/pindicate(src)
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/////////// AI Laws
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/obj/item/ai_module/core/full/cybersun
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