diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 7b4fe1277ed..31276fa0683 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -45,7 +45,7 @@ Buildable meters /obj/item/pipe/examine(mob/user) ..() - user << "Alt-click it to rotate clockwise." + user << "Alt-click to rotate it clockwise." /obj/item/pipe/New(loc, pipe_type, dir, obj/machinery/atmospherics/make_from) ..() diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm index 572ae4a133a..9ae339766e9 100644 --- a/code/game/objects/structures/electricchair.dm +++ b/code/game/objects/structures/electricchair.dm @@ -1,6 +1,6 @@ /obj/structure/stool/bed/chair/e_chair name = "electric chair" - desc = "Looks absolutely SHOCKING!" + desc = "Looks absolutely SHOCKING!\nAlt-click to rotate it clockwise." icon_state = "echair0" var/obj/item/assembly/shock_kit/part = null var/last_time = 1.0 diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 9335535a873..9186330a1a0 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -1,6 +1,6 @@ /obj/structure/stool/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete name = "chair" - desc = "You sit in this. Either by will or force." + desc = "You sit in this. Either by will or force.\nAlt-click to rotate it clockwise." icon_state = "chair" buckle_lying = 0 //you sit in a chair, not lay burn_state = -1 //Not Burnable @@ -72,6 +72,15 @@ return spin() +/obj/structure/stool/bed/chair/AltClick(mob/user) + ..() + if(!user.canUseTopic(user)) + user << "You can't do that right now!" + return + if(!in_range(src, user)) + return + else + rotate() // Chair types /obj/structure/stool/bed/chair/wood @@ -98,7 +107,7 @@ /obj/structure/stool/bed/chair/comfy name = "comfy chair" - desc = "It looks comfy." + desc = "It looks comfy.\nAlt-click to rotate it clockwise." icon_state = "comfychair" color = rgb(255,255,255) burn_state = 0 //Burnable diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 9dc8d6631e9..f5c1fb263d2 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -21,6 +21,10 @@ var/image/crack_overlay can_be_unanchored = 1 +/obj/structure/window/examine(mob/user) + ..() + user << "Alt-click to rotate it clockwise." + /obj/structure/window/New(Loc,re=0) ..() health = maxhealth @@ -342,6 +346,15 @@ add_fingerprint(usr) return +/obj/structure/window/AltClick(mob/user) + ..() + if(!user.canUseTopic(user)) + user << "You can't do that right now!" + return + if(!in_range(src, user)) + return + else + revrotate() /* /obj/structure/window/proc/updateSilicate() what do you call a syndicate silicon?