Merge branch 'master' into RemoveSetBackground

This commit is contained in:
Jordan Brown
2018-01-10 12:37:53 -08:00
committed by GitHub
64 changed files with 2681 additions and 2255 deletions
@@ -357,6 +357,11 @@
to_chat(humanc, "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>")
humanc.make_scottish()
if(GLOB.summon_guns_triggered)
give_guns(humanc)
if(GLOB.summon_magic_triggered)
give_magic(humanc)
GLOB.joined_player_list += character.ckey
if(CONFIG_GET(flag/allow_latejoin_antagonists) && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
+1 -1
View File
@@ -198,7 +198,7 @@
else
to_chat(user, "<span class='notice'>The MMI indicates the brain is active.</span>")
/obj/item/device/mmi/relaymove()
/obj/item/device/mmi/relaymove(mob/user)
return //so that the MMI won't get a warning about not being able to move if it tries to move
/obj/item/device/mmi/syndie
@@ -1,8 +1,8 @@
/mob/living/carbon/alien/spawn_gibs(with_bodyparts)
if(with_bodyparts)
new /obj/effect/gibspawner/xeno(get_turf(src))
new /obj/effect/gibspawner/xeno(drop_location())
else
new /obj/effect/gibspawner/xenobodypartless(get_turf(src))
new /obj/effect/gibspawner/xenobodypartless(drop_location())
/mob/living/carbon/alien/gib_animation()
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
@@ -8,9 +8,9 @@
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts)
if(with_bodyparts)
new /obj/effect/gibspawner/larva(get_turf(src))
new /obj/effect/gibspawner/larva(drop_location())
else
new /obj/effect/gibspawner/larvabodypartless(get_turf(src))
new /obj/effect/gibspawner/larvabodypartless(drop_location())
/mob/living/carbon/alien/larva/gib_animation()
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
+6 -4
View File
@@ -13,14 +13,16 @@
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts)
var/atom/Tsec = drop_location()
for(var/mob/M in src)
if(M in stomach_contents)
stomach_contents.Remove(M)
M.forceMove(loc)
M.forceMove(Tsec)
visible_message("<span class='danger'>[M] bursts out of [src]!</span>")
..()
/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts)
var/atom/Tsec = drop_location()
if(!no_bodyparts)
if(no_organs)//so the organs don't get transfered inside the bodyparts we'll drop.
for(var/X in internal_organs)
@@ -35,7 +37,7 @@
var/org_zone = check_zone(O.zone) //both groin and chest organs.
if(org_zone == "chest")
O.Remove(src)
O.forceMove(get_turf(src))
O.forceMove(Tsec)
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
else
for(var/X in internal_organs)
@@ -47,7 +49,7 @@
qdel(I)
continue
I.Remove(src)
I.forceMove(get_turf(src))
I.forceMove(Tsec)
I.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
@@ -55,4 +57,4 @@
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
BP.drop_limb()
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
@@ -6,9 +6,9 @@
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
if(with_bodyparts)
new /obj/effect/gibspawner/human(get_turf(src), dna, get_static_viruses())
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
else
new /obj/effect/gibspawner/humanbodypartless(get_turf(src), dna, get_static_viruses())
new /obj/effect/gibspawner/humanbodypartless(drop_location(), dna, get_static_viruses())
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
if(just_ash)
@@ -25,9 +25,10 @@
create_internal_organs() //most of it is done in set_species now, this is only for parent call
handcrafting = new()
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
. = ..()
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
/mob/living/carbon/human/OpenCraftingMenu()
handcrafting.ui_interact(src)
@@ -1026,4 +1027,4 @@
race = /datum/species/zombie/infectious
/mob/living/carbon/human/species/zombie/krokodil_addict
race = /datum/species/krokodil_addict
race = /datum/species/krokodil_addict
@@ -68,7 +68,10 @@
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x
P.Angle = null
var/new_angle_s = P.Angle + rand(120,240)
while(new_angle_s > 180) // Translate to regular projectile degrees
new_angle_s -= 360
P.setAngle(new_angle_s)
return -1 // complete projectile permutation
+1 -1
View File
@@ -18,7 +18,7 @@
return
/mob/living/proc/spawn_gibs()
new /obj/effect/gibspawner/generic(get_turf(src), null, get_static_viruses())
new /obj/effect/gibspawner/generic(drop_location(), null, get_static_viruses())
/mob/living/proc/spill_organs()
return
+1 -1
View File
@@ -63,7 +63,7 @@
qdel(src)
return TRUE
/obj/item/clothing/head/mob_holder/relaymove()
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
release()
/obj/item/clothing/head/mob_holder/container_resist()
+3 -2
View File
@@ -786,9 +786,10 @@
if(QDELETED(src))
return
if(butcher_results)
var/atom/Tsec = drop_location()
for(var/path in butcher_results)
for(var/i = 1; i <= butcher_results[path];i++)
new path(src.loc)
new path(Tsec)
butcher_results.Remove(path) //In case you want to have things like simple_animals drop their butcher results on gib, so it won't double up below.
visible_message("<span class='notice'>[user] butchers [src].</span>")
gib(0, 0, 1)
@@ -1034,7 +1035,7 @@
. = ..()
if(.)
if(client)
reset_perspective(destination)
reset_perspective()
update_canmove() //if the mob was asleep inside a container and then got forceMoved out we need to make them fall.
/mob/living/proc/update_z(new_z) // 1+ to register, null to unregister
+1 -1
View File
@@ -1,5 +1,5 @@
/mob/living/silicon/spawn_gibs()
new /obj/effect/gibspawner/robot(get_turf(src))
new /obj/effect/gibspawner/robot(drop_location())
/mob/living/silicon/spawn_dust()
new /obj/effect/decal/remains/robot(loc)
@@ -146,6 +146,10 @@
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x
var/new_angle_s = P.Angle + rand(120,240)
while(new_angle_s > 180) // Translate to regular projectile degrees
new_angle_s -= 360
P.setAngle(new_angle_s)
return -1 // complete projectile permutation
@@ -244,9 +244,10 @@
/mob/living/simple_animal/gib()
if(butcher_results)
var/atom/Tsec = drop_location()
for(var/path in butcher_results)
for(var/i = 1; i <= butcher_results[path];i++)
new path(src.loc)
new path(Tsec)
..()
/mob/living/simple_animal/gib_animation()
+5 -1
View File
@@ -150,6 +150,10 @@
if(!disabilities[disability])
return
if(!sources) // No defined source cures the disability entirely.
disabilities -= disability
return
if(!islist(sources))
sources = list(sources)
@@ -212,4 +216,4 @@
if(!has_disability(DISABILITY_HUSK))
status_flags |= DISFIGURED //makes them unknown
update_body()
add_disability(DISABILITY_HUSK, source)
add_disability(DISABILITY_HUSK, source)