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https://github.com/Bubberstation/Bubberstation.git
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Visual and balance changes to brimdust sacks and rush glands (#93323)
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@@ -0,0 +1,17 @@
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/particles/brimdust
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icon = 'icons/effects/particles/generic.dmi'
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icon_state = "cross"
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width = 100
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height = 100
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count = 1000
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color = "#88304e"
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spawning = 3
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lifespan = 0.7 SECONDS
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fade = 1 SECONDS
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velocity = list(0, 0)
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position = generator(GEN_CIRCLE, 0, 16, NORMAL_RAND)
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drift = generator(GEN_VECTOR, list(-0.2, 0), list(0.2, 0))
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gravity = list(0, -0.5)
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scale = generator(GEN_VECTOR, list(0.3, 0.3), list(1,1), NORMAL_RAND)
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rotation = 30
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spin = generator(GEN_NUM, -20, 20)
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@@ -245,8 +245,10 @@
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setDir(mimiced_atom.dir)
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/temp_visual/decoy/fading/Initialize(mapload, atom/mimiced_atom)
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/obj/effect/temp_visual/decoy/fading/Initialize(mapload, atom/mimiced_atom, start_alpha)
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. = ..()
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if (start_alpha)
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alpha = start_alpha
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animate(src, alpha = 0, time = duration)
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/obj/effect/temp_visual/decoy/fading/threesecond
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