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synced 2026-08-22 12:41:09 +01:00
Removes the horrible anim() proc and a bunch of spawns
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@@ -236,14 +236,12 @@
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L.loc = locate(locx,locy,mobloc.z)
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var/limit = 2//For only two trailing shadows.
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for(var/turf/T in getline(mobloc, L.loc))
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spawn(0)
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anim(T,L,'icons/mob/mob.dmi',,"shadow",,L.dir)
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PoolOrNew(/obj/effect/overlay/temp/ninja/shadow, list(T, L.dir))
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limit--
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if(limit<=0)
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break
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else
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spawn(0)
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anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,L.dir)
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PoolOrNew(/obj/effect/overlay/temp/ninja/shadow, list(mobloc, L.dir))
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L.loc = get_step(L, direct)
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L.setDir(direct)
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if(3) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
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