From 168410b9f39e8aeb0a515b53c67d78eec0447d98 Mon Sep 17 00:00:00 2001 From: vuonojenmustaturska Date: Sun, 23 Sep 2018 05:54:14 +0300 Subject: [PATCH] Fix floor turf broken states (#40389) some floor tiles had their broken states broken by the list-culling PR a while back. they're fixed now. --- code/game/turfs/simulated/floor.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 6e858405150..8bde4e5c049 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -23,7 +23,10 @@ /turf/open/floor/Initialize(mapload) - broken_states = typelist("broken_states", broken_states) + if (!broken_states) + broken_states = typelist("broken_states", list("damaged1", "damaged2", "damaged3", "damaged4", "damaged5")) + else + broken_states = typelist("broken_states", broken_states) burnt_states = typelist("burnt_states", burnt_states) if(!broken && broken_states && (icon_state in broken_states)) broken = TRUE