Merge branch 'master' into feels-like-i-didn't-even-try

This commit is contained in:
tralezab
2019-05-13 18:58:08 -07:00
committed by GitHub
107 changed files with 2552 additions and 151924 deletions

View File

@@ -20,7 +20,7 @@
/mob/living/simple_animal/hostile/blob/update_icons()
if(overmind)
add_atom_colour(overmind.blob_reagent_datum.color, FIXED_COLOUR_PRIORITY)
add_atom_colour(overmind.blobstrain.color, FIXED_COLOUR_PRIORITY)
else
remove_atom_colour(FIXED_COLOUR_PRIORITY)
@@ -34,7 +34,7 @@
for(var/i in 1 to 2)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
H.color = overmind.blobstrain.complementary_color
else
H.color = "#000000"
adjustHealth(-maxHealth*0.0125)
@@ -142,8 +142,10 @@
// Create the reagents to put into the air
create_reagents(10)
if(overmind && overmind.blob_reagent_datum)
reagents.add_reagent(overmind.blob_reagent_datum.id, 10)
if(overmind && overmind.blobstrain)
overmind.blobstrain.on_sporedeath(src)
else
reagents.add_reagent("spore", 10)
@@ -167,14 +169,14 @@
/mob/living/simple_animal/hostile/blob/blobspore/update_icons()
if(overmind)
add_atom_colour(overmind.blob_reagent_datum.complementary_color, FIXED_COLOUR_PRIORITY)
add_atom_colour(overmind.blobstrain.complementary_color, FIXED_COLOUR_PRIORITY)
else
remove_atom_colour(FIXED_COLOUR_PRIORITY)
if(is_zombie)
copy_overlays(oldguy, TRUE)
var/mutable_appearance/blob_head_overlay = mutable_appearance('icons/mob/blob.dmi', "blob_head")
if(overmind)
blob_head_overlay.color = overmind.blob_reagent_datum.complementary_color
blob_head_overlay.color = overmind.blobstrain.complementary_color
color = initial(color)//looks better.
add_overlay(blob_head_overlay)
@@ -238,14 +240,14 @@
adjustHealth(-maxHealth*0.1)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src)) //hello yes you are being healed
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
H.color = overmind.blobstrain.complementary_color
else
H.color = "#000000"
if(locate(/obj/structure/blob/node) in blobs_in_area)
adjustHealth(-maxHealth*0.05)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(src))
if(overmind)
H.color = overmind.blob_reagent_datum.complementary_color
H.color = overmind.blobstrain.complementary_color
else
H.color = "#000000"
if(damagesources)
@@ -254,7 +256,7 @@
var/image/I = new('icons/mob/blob.dmi', src, "nautdamage", MOB_LAYER+0.01)
I.appearance_flags = RESET_COLOR
if(overmind)
I.color = overmind.blob_reagent_datum.complementary_color
I.color = overmind.blobstrain.complementary_color
flick_overlay_view(I, src, 8)
/mob/living/simple_animal/hostile/blob/blobbernaut/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
@@ -269,16 +271,14 @@
/mob/living/simple_animal/hostile/blob/blobbernaut/AttackingTarget()
. = ..()
if(. && isliving(target) && overmind)
var/mob/living/L = target
var/mob_protection = L.get_permeability_protection()
overmind.blob_reagent_datum.reaction_mob(L, VAPOR, 20, 0, mob_protection, overmind)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
overmind.blobstrain.blobbernaut_attack(target)
/mob/living/simple_animal/hostile/blob/blobbernaut/update_icons()
..()
if(overmind) //if we have an overmind, we're doing chemical reactions instead of pure damage
melee_damage_lower = 4
melee_damage_upper = 4
attacktext = overmind.blob_reagent_datum.blobbernaut_message
attacktext = overmind.blobstrain.blobbernaut_message
else
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)

View File

@@ -0,0 +1,61 @@
GLOBAL_LIST_INIT(valid_blobstrains, subtypesof(/datum/blobstrain) - list(/datum/blobstrain/reagent, /datum/blobstrain/multiplex))
/datum/blobstrain
var/name
var/description
var/color = "#000000"
var/complementary_color = "#000000" //a color that's complementary to the normal blob color
var/shortdesc = null //just damage and on_mob effects, doesn't include special, blob-tile only effects
var/effectdesc = null //any long, blob-tile specific effects
var/analyzerdescdamage = "Unknown. Report this bug to a coder, or just adminhelp."
var/analyzerdesceffect = "N/A"
var/blobbernaut_message = "slams" //blobbernaut attack verb
var/message = "The blob strikes you" //message sent to any mob hit by the blob
var/message_living = null //extension to first mob sent to only living mobs i.e. silicons have no skin to be burnt
var/core_regen = 2
var/resource_delay = 0
var/point_rate = 2
var/mob/camera/blob/overmind
/datum/blobstrain/New(mob/camera/blob/new_overmind)
if (!istype(new_overmind))
stack_trace("blobstrain created without overmind")
overmind = new_overmind
/datum/blobstrain/proc/on_sporedeath(mob/living/spore)
/datum/blobstrain/proc/send_message(mob/living/M)
var/totalmessage = message
if(message_living && !issilicon(M))
totalmessage += message_living
totalmessage += "!"
to_chat(M, "<span class='userdanger'>[totalmessage]</span>")
/datum/blobstrain/proc/core_process()
if(resource_delay <= world.time)
resource_delay = world.time + 10 // 1 second
overmind.add_points(point_rate)
overmind.blob_core.obj_integrity = min(overmind.blob_core.max_integrity, overmind.blob_core.obj_integrity+core_regen)
/datum/blobstrain/proc/attack_living(var/mob/living/L) // When the blob attacks people
send_message(L)
/datum/blobstrain/proc/blobbernaut_attack(mob/living/L) // When this blob's blobbernaut attacks people
/datum/blobstrain/proc/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag, coefficient = 1) //when the blob takes damage, do this
return coefficient*damage
/datum/blobstrain/proc/death_reaction(obj/structure/blob/B, damage_flag, coefficient = 1) //when a blob dies, do this
return
/datum/blobstrain/proc/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O, coefficient = 1) //when the blob expands, do this
return
/datum/blobstrain/proc/tesla_reaction(obj/structure/blob/B, power, coefficient = 1) //when the blob is hit by a tesla bolt, do this
return 1 //return 0 to ignore damage
/datum/blobstrain/proc/extinguish_reaction(obj/structure/blob/B, coefficient = 1) //when the blob is hit with water, do this
return
/datum/blobstrain/proc/emp_reaction(obj/structure/blob/B, severity, coefficient = 1) //when the blob is hit with an emp, do this
return

View File

@@ -0,0 +1,33 @@
/datum/blobstrain/reagent // Blobs that mess with reagents, all "legacy" ones
var/datum/reagent/reagent
/datum/blobstrain/reagent/New(mob/camera/blob/new_overmind)
. = ..()
reagent = new reagent()
/datum/blobstrain/reagent/attack_living(var/mob/living/L)
var/mob_protection = L.get_permeability_protection()
reagent.reaction_mob(L, VAPOR, 25, 1, mob_protection, overmind)
send_message(L)
/datum/blobstrain/reagent/blobbernaut_attack(mob/living/L)
var/mob_protection = L.get_permeability_protection()
reagent.reaction_mob(L, VAPOR, 20, 0, mob_protection, overmind)//this will do between 10 and 20 damage(reduced by mob protection), depending on chemical, plus 4 from base brute damage.
/datum/blobstrain/reagent/on_sporedeath(mob/living/spore)
spore.reagents.add_reagent(reagent.id, 10)
// These can only be applied by blobs. They are what (reagent) blobs are made out of.
/datum/reagent/blob
name = "Unknown"
description = "shouldn't exist and you should adminhelp immediately."
color = "#FFFFFF"
taste_description = "bad code and slime"
can_synth = FALSE
/datum/reagent/blob/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
return 0 //the dead, and blob mobs, don't cause reactions
return round(reac_volume * min(1.5 - touch_protection, 1), 0.1) //full touch protection means 50% volume, any prot below 0.5 means 100% volume.

View File

@@ -0,0 +1,42 @@
//sets you on fire, does burn damage, explodes into flame when burnt, weak to water
/datum/blobstrain/reagent/blazing_oil
name = "Blazing Oil"
description = "will do medium burn damage and set targets on fire."
effectdesc = "will also release bursts of flame when burnt, but takes damage from water."
analyzerdescdamage = "Does medium burn damage and sets targets on fire."
analyzerdesceffect = "Releases fire when burnt, but takes damage from water and other extinguishing liquids."
color = "#B68D00"
complementary_color = "#BE5532"
blobbernaut_message = "splashes"
message = "The blob splashes you with burning oil"
message_living = ", and you feel your skin char and melt"
reagent = /datum/reagent/blob/blazing_oil
/datum/blobstrain/reagent/blazing_oil/extinguish_reaction(obj/structure/blob/B)
B.take_damage(1.5, BURN, "energy")
/datum/blobstrain/reagent/blazing_oil/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BURN && damage_flag != "energy")
for(var/turf/open/T in range(1, B))
var/obj/structure/blob/C = locate() in T
if(!(C && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) && prob(80))
new /obj/effect/hotspot(T)
if(damage_flag == "fire")
return 0
return ..()
/datum/reagent/blob/blazing_oil
name = "Blazing Oil"
id = "blazing_oil"
taste_description = "burning oil"
color = "#B68D00"
/datum/reagent/blob/blazing_oil/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.adjust_fire_stacks(round(reac_volume/10))
M.IgniteMob()
if(M)
M.apply_damage(0.8*reac_volume, BURN)
if(iscarbon(M))
M.emote("scream")

View File

@@ -0,0 +1,33 @@
//does brute, burn, and toxin damage, and cools targets down
/datum/blobstrain/reagent/cryogenic_poison
name = "Cryogenic Poison"
description = "will inject targets with a freezing poison that does high damage over time."
analyzerdescdamage = "Injects targets with a freezing poison that will gradually solidify the target's internal organs."
color = "#8BA6E9"
complementary_color = "#7D6EB4"
blobbernaut_message = "injects"
message = "The blob stabs you"
message_living = ", and you feel like your insides are solidifying"
reagent = /datum/reagent/blob/cryogenic_poison
/datum/reagent/blob/cryogenic_poison
name = "Cryogenic Poison"
id = "cryogenic_poison"
description = "will inject targets with a freezing poison that does high damage over time."
color = "#8BA6E9"
taste_description = "brain freeze"
/datum/reagent/blob/cryogenic_poison/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
if(M.reagents)
M.reagents.add_reagent("frostoil", 0.3*reac_volume)
M.reagents.add_reagent("ice", 0.3*reac_volume)
M.reagents.add_reagent("cryogenic_poison", 0.3*reac_volume)
M.apply_damage(0.2*reac_volume, BRUTE)
/datum/reagent/blob/cryogenic_poison/on_mob_life(mob/living/carbon/M)
M.adjustBruteLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
M.adjustFireLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
M.adjustToxLoss(0.3*REAGENTS_EFFECT_MULTIPLIER, 0)
. = 1
..()

View File

@@ -0,0 +1,34 @@
//does burn damage and EMPs, slightly fragile
/datum/blobstrain/reagent/electromagnetic_web
name = "Electromagnetic Web"
color = "#83ECEC"
complementary_color = "#EC8383"
reagent = /datum/reagent/blob/electromagnetic_web
/datum/blobstrain/reagent/electromagnetic_web/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BRUTE) //take full brute
switch(B.brute_resist)
if(0.5)
return damage * 2
if(0.25)
return damage * 4
if(0.1)
return damage * 10
return damage * 1.25 //a laser will do 25 damage, which will kill any normal blob
/datum/blobstrain/reagent/electromagnetic_web/death_reaction(obj/structure/blob/B, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
empulse(B.loc, 1, 3) //less than screen range, so you can stand out of range to avoid it
/datum/reagent/blob/electromagnetic_web
name = "Electromagnetic Web"
id = "electromagnetic_web"
taste_description = "pop rocks"
color = "#83ECEC"
/datum/reagent/blob/electromagnetic_web/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
if(prob(reac_volume*2))
M.emp_act(EMP_LIGHT)
if(M)
M.apply_damage(reac_volume, BURN)

View File

@@ -0,0 +1,35 @@
//does tons of oxygen damage and a little stamina, immune to tesla bolts, weak to EMP
/datum/blobstrain/reagent/energized_jelly
name = "Energized Jelly"
description = "will cause low stamina and high oxygen damage, and cause targets to be unable to breathe."
effectdesc = "will also conduct electricity, but takes damage from EMPs."
analyzerdescdamage = "Does low stamina damage, high oxygen damage, and prevents targets from breathing."
analyzerdesceffect = "Is immune to electricity and will easily conduct it, but is weak to EMPs."
color = "#EFD65A"
complementary_color = "#00E5B1"
reagent = /datum/reagent/blob/energized_jelly
/datum/blobstrain/reagent/energized_jelly/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && B.obj_integrity - damage <= 0 && prob(10))
do_sparks(rand(2, 4), FALSE, B)
return ..()
/datum/blobstrain/reagent/energized_jelly/tesla_reaction(obj/structure/blob/B, power)
return 0
/datum/blobstrain/reagent/energized_jelly/emp_reaction(obj/structure/blob/B, severity)
var/damage = rand(30, 50) - severity * rand(10, 15)
B.take_damage(damage, BURN, "energy")
/datum/reagent/blob/energized_jelly
name = "Energized Jelly"
id = "energized_jelly"
taste_description = "gelatin"
color = "#EFD65A"
/datum/reagent/blob/energized_jelly/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.losebreath += round(0.2*reac_volume)
M.adjustStaminaLoss(0.4*reac_volume)
if(M)
M.apply_damage(0.6*reac_volume, OXY)

View File

@@ -0,0 +1,41 @@
//does aoe brute damage when hitting targets, is immune to explosions
/datum/blobstrain/reagent/explosive_lattice
name = "Explosive Lattice"
description = "will do brute damage in an area around targets."
effectdesc = "will also resist explosions, but takes increased damage from fire and other energy sources."
analyzerdescdamage = "Does medium brute damage and causes damage to everyone near its targets."
analyzerdesceffect = "Is highly resistant to explosions, but takes increased damage from fire and other energy sources."
color = "#8B2500"
complementary_color = "#00668B"
blobbernaut_message = "blasts"
message = "The blob blasts you"
reagent = /datum/reagent/blob/explosive_lattice
/datum/blobstrain/reagent/explosive_lattice/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_flag == "bomb")
return 0
else if(damage_flag != "melee" && damage_flag != "bullet" && damage_flag != "laser")
return damage * 1.5
return ..()
/datum/reagent/blob/explosive_lattice
name = "Explosive Lattice"
id = "explosive_lattice"
taste_description = "the bomb"
color = "#8B2500"
/datum/reagent/blob/explosive_lattice/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
var/initial_volume = reac_volume
reac_volume = ..()
if(reac_volume >= 10) //if it's not a spore cloud, bad time incoming
var/obj/effect/temp_visual/explosion/fast/E = new /obj/effect/temp_visual/explosion/fast(get_turf(M))
E.alpha = 150
for(var/mob/living/L in orange(get_turf(M), 1))
if(ROLE_BLOB in L.faction) //no friendly fire
continue
var/aoe_volume = ..(L, TOUCH, initial_volume, 0, L.get_permeability_protection(), O)
L.apply_damage(0.4*aoe_volume, BRUTE)
if(M)
M.apply_damage(0.6*reac_volume, BRUTE)
else
M.apply_damage(0.6*reac_volume, BRUTE)

View File

@@ -0,0 +1,40 @@
/datum/blobstrain/multiplex
var/list/blobstrains
var/typeshare
/datum/blobstrain/multiplex/New(mob/camera/blob/new_overmind, list/blobstrains)
. = ..()
for (var/bt in blobstrains)
if (ispath(bt, /datum/blobstrain))
src.blobstrains += new bt(overmind)
else if (istype(bt, /datum/blobstrain))
var/datum/blobstrain/bts = bt
bts.overmind = overmind
src.blobstrains += bt
typeshare = (0.8 * length(src.blobstrains)) - (length(src.blobstrains)-1) // 1 is 80%, 2 are 60% etc
/datum/blobstrain/multiplex/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag, coefficient = 1) //when the blob takes damage, do this
for (var/datum/blobstrain/bt in blobstrains)
. += bt.damage_reaction(B, damage, damage_type, damage_flag, coefficient*typeshare)
/datum/blobstrain/multiplex/death_reaction(obj/structure/blob/B, damage_flag, coefficient = 1) //when a blob dies, do this
for (var/datum/blobstrain/bt in blobstrains)
. += bt.death_reaction(B, damage_flag, coefficient*typeshare)
/datum/blobstrain/multiplex/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O, coefficient = 1) //when the blob expands, do this
for (var/datum/blobstrain/bt in blobstrains)
. += bt.expand_reaction(B, newB, T, O, coefficient*typeshare)
/datum/blobstrain/multiplex/tesla_reaction(obj/structure/blob/B, power, coefficient = 1) //when the blob is hit by a tesla bolt, do this
for (var/datum/blobstrain/bt in blobstrains)
. += bt.tesla_reaction(B, power, coefficient*typeshare)
if (prob(. / length(blobstrains) * 100))
return 1
/datum/blobstrain/multiplex/extinguish_reaction(obj/structure/blob/B, coefficient = 1) //when the blob is hit with water, do this
for (var/datum/blobstrain/bt in blobstrains)
. += bt.extinguish_reaction(B, coefficient*typeshare)
/datum/blobstrain/multiplex/emp_reaction(obj/structure/blob/B, severity, coefficient = 1) //when the blob is hit with an emp, do this
for (var/datum/blobstrain/bt in blobstrains)
. += bt.emp_reaction(B, severity, coefficient*typeshare)

View File

@@ -0,0 +1,39 @@
//does massive brute and burn damage, but can only expand manually
/datum/blobstrain/reagent/networked_fibers
name = "Networked Fibers"
description = "will do high brute and burn damage and will generate resources quicker, but can only expand manually."
shortdesc = "will do high brute and burn damage."
effectdesc = "will move your core when manually expanding near it."
analyzerdescdamage = "Does high brute and burn damage."
analyzerdesceffect = "Is highly mobile and generates resources rapidly."
color = "#CDC0B0"
complementary_color = "#FFF68F"
reagent = /datum/reagent/blob/networked_fibers
/datum/blobstrain/reagent/networked_fibers/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(!O && newB.overmind)
if(!istype(B, /obj/structure/blob/node))
newB.overmind.add_points(1)
qdel(newB)
else
var/area/A = get_area(T)
if(!isspaceturf(T) && !istype(A, /area/shuttle))
for(var/obj/structure/blob/core/C in range(1, newB))
if(C.overmind == O)
newB.forceMove(get_turf(C))
C.forceMove(T)
C.setDir(get_dir(newB, C))
O.add_points(1)
//does massive brute and burn damage, but can only expand manually
/datum/reagent/blob/networked_fibers
name = "Networked Fibers"
id = "networked_fibers"
taste_description = "efficiency"
color = "#CDC0B0"
/datum/reagent/blob/networked_fibers/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.6*reac_volume, BRUTE)
if(M)
M.apply_damage(0.6*reac_volume, BURN)

View File

@@ -0,0 +1,52 @@
//does low brute damage, oxygen damage, and stamina damage and wets tiles when damaged
/datum/blobstrain/reagent/pressurized_slime
name = "Pressurized Slime"
description = "will do low brute, oxygen, and stamina damage, and wet tiles under targets."
effectdesc = "will also wet tiles near blobs that are attacked or killed."
analyzerdescdamage = "Does low brute damage, low oxygen damage, drains stamina, and wets tiles under targets, extinguishing them."
analyzerdesceffect = "When attacked or killed, lubricates nearby tiles, extinguishing anything on them."
color = "#AAAABB"
complementary_color = "#BBBBAA"
blobbernaut_message = "emits slime at"
message = "The blob splashes into you"
message_living = ", and you gasp for breath"
reagent = /datum/reagent/blob/pressurized_slime
/datum/blobstrain/reagent/pressurized_slime/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") || damage_type != BURN)
extinguisharea(B, damage)
return ..()
/datum/blobstrain/reagent/pressurized_slime/death_reaction(obj/structure/blob/B, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser")
B.visible_message("<span class='boldwarning'>The blob ruptures, spraying the area with liquid!</span>")
extinguisharea(B, 50)
/datum/blobstrain/reagent/pressurized_slime/proc/extinguisharea(obj/structure/blob/B, probchance)
for(var/turf/open/T in range(1, B))
if(prob(probchance))
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
for(var/obj/O in T)
O.extinguish()
for(var/mob/living/L in T)
L.adjust_fire_stacks(-2.5)
L.ExtinguishMob()
/datum/reagent/blob/pressurized_slime
name = "Pressurized Slime"
id = "pressurized_slime"
taste_description = "a sponge"
color = "#AAAABB"
/datum/reagent/blob/pressurized_slime/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
var/turf/open/T = get_turf(M)
if(istype(T) && prob(reac_volume))
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
M.adjust_fire_stacks(-(reac_volume / 10))
M.ExtinguishMob()
M.apply_damage(0.4*reac_volume, BRUTE)
if(M)
M.apply_damage(0.4*reac_volume, OXY)
if(M)
M.adjustStaminaLoss(0.2*reac_volume)

View File

@@ -0,0 +1,31 @@
//does brute damage through armor and bio resistance
/datum/blobstrain/reagent/reactive_spines
name = "Reactive Spines"
description = "will do medium brute damage through armor and bio resistance."
effectdesc = "will also react when attacked with brute damage, attacking all near the attacked blob."
analyzerdescdamage = "Does medium brute damage, ignoring armor and bio resistance."
analyzerdesceffect = "When attacked with brute damage, will lash out, attacking everything near it."
color = "#9ACD32"
complementary_color = "#FFA500"
blobbernaut_message = "stabs"
message = "The blob stabs you"
reagent = /datum/reagent/blob/reactive_spines
/datum/blobstrain/reagent/reactive_spines/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage && damage_type == BRUTE && B.obj_integrity - damage > 0) //is there any damage, is it brute, and will we be alive
if(damage_flag == "melee")
B.visible_message("<span class='boldwarning'>The blob retaliates, lashing out!</span>")
for(var/atom/A in range(1, B))
A.blob_act(B)
return ..()
/datum/reagent/blob/reactive_spines
name = "Reactive Spines"
id = "reactive_spines"
taste_description = "rock"
color = "#9ACD32"
/datum/reagent/blob/reactive_spines/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
if(M.stat == DEAD || istype(M, /mob/living/simple_animal/hostile/blob))
return 0 //the dead, and blob mobs, don't cause reactions
M.adjustBruteLoss(0.8*reac_volume)

View File

@@ -0,0 +1,34 @@
//does toxin damage, hallucination, targets think they're not hurt at all
/datum/blobstrain/reagent/regenerative_materia
name = "Regenerative Materia"
description = "will do toxin damage and cause targets to believe they are fully healed."
analyzerdescdamage = "Does toxin damage and injects a toxin that causes the target to believe they are fully healed."
color = "#C8A5DC"
complementary_color = "#CD7794"
message_living = ", and you feel <i>alive</i>"
reagent = /datum/reagent/blob/regenerative_materia
/datum/reagent/blob/regenerative_materia
name = "Regenerative Materia"
id = "regenerative_materia"
taste_description = "heaven"
color = "#C8A5DC"
/datum/reagent/blob/regenerative_materia/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.adjust_drugginess(reac_volume)
if(M.reagents)
M.reagents.add_reagent("regenerative_materia", 0.2*reac_volume)
M.reagents.add_reagent("spore", 0.2*reac_volume)
M.apply_damage(0.7*reac_volume, TOX)
/datum/reagent/blob/regenerative_materia/on_mob_life(mob/living/carbon/C)
C.adjustToxLoss(1*REAGENTS_EFFECT_MULTIPLIER)
C.hal_screwyhud = SCREWYHUD_HEALTHY //fully healed, honest
..()
/datum/reagent/blob/regenerative_materia/on_mob_delete(mob/living/M)
if(iscarbon(M))
var/mob/living/carbon/N = M
N.hal_screwyhud = 0
..()

View File

@@ -0,0 +1,36 @@
/datum/blobstrain/reagent/replicating_foam
name = "Replicating Foam"
description = "will do medium brute damage and occasionally expand again when expanding."
shortdesc = "will do medium brute damage."
effectdesc = "will also expand when attacked with burn damage, but takes more brute damage."
color = "#7B5A57"
complementary_color = "#57787B"
analyzerdescdamage = "Does medium brute damage."
analyzerdesceffect = "Expands when attacked with burn damage, will occasionally expand again when expanding, and is fragile to brute damage."
reagent = /datum/reagent/blob/replicating_foam
/datum/blobstrain/reagent/replicating_foam/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_type == BRUTE)
damage = damage * 2
else if(damage_type == BURN && damage > 0 && B.obj_integrity - damage > 0 && prob(60))
var/obj/structure/blob/newB = B.expand(null, null, 0)
if(newB)
newB.obj_integrity = B.obj_integrity - damage
newB.update_icon()
return ..()
/datum/blobstrain/reagent/replicating_foam/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(prob(30))
newB.expand(null, null, 0) //do it again!
/datum/reagent/blob/replicating_foam
name = "Replicating Foam"
id = "replicating_foam"
taste_description = "duplication"
color = "#7B5A57"
/datum/reagent/blob/replicating_foam/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.7*reac_volume, BRUTE)

View File

@@ -0,0 +1,37 @@
//does brute damage, shifts away when damaged
/datum/blobstrain/reagent/shifting_fragments
name = "Shifting Fragments"
description = "will do medium brute damage."
effectdesc = "will also cause blob parts to shift away when attacked."
analyzerdescdamage = "Does medium brute damage."
analyzerdesceffect = "When attacked, may shift away from the attacker."
color = "#C8963C"
complementary_color = "#3C6EC8"
reagent = /datum/reagent/blob/shifting_fragments
/datum/blobstrain/reagent/shifting_fragments/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(istype(B, /obj/structure/blob/normal) || (istype(B, /obj/structure/blob/shield) && prob(25)))
newB.forceMove(get_turf(B))
B.forceMove(T)
/datum/blobstrain/reagent/shifting_fragments/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage > 0 && B.obj_integrity - damage > 0 && prob(60-damage))
var/list/blobstopick = list()
for(var/obj/structure/blob/OB in orange(1, B))
if((istype(OB, /obj/structure/blob/normal) || (istype(OB, /obj/structure/blob/shield) && prob(25))) && OB.overmind && OB.overmind.blobstrain.type == B.overmind.blobstrain.type)
blobstopick += OB //as long as the blob picked is valid; ie, a normal or shield blob that has the same chemical as we do, we can swap with it
if(blobstopick.len)
var/obj/structure/blob/targeted = pick(blobstopick) //randomize the blob chosen, because otherwise it'd tend to the lower left
var/turf/T = get_turf(targeted)
targeted.forceMove(get_turf(B))
B.forceMove(T) //swap the blobs
return ..()
/datum/reagent/blob/shifting_fragments
name = "Shifting Fragments"
id = "shifting_fragments"
color = "#C8963C"
/datum/reagent/blob/shifting_fragments/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.7*reac_volume, BRUTE)

View File

@@ -0,0 +1,40 @@
//does brute damage, bonus damage for each nearby blob, and spreads damage out
/datum/blobstrain/reagent/synchronous_mesh
name = "Synchronous Mesh"
description = "will do massively increased brute damage for each blob near the target."
effectdesc = "will also spread damage between each blob near the attacked blob."
analyzerdescdamage = "Does brute damage, increasing for each blob near the target."
analyzerdesceffect = "When attacked, spreads damage between all blobs near the attacked blob."
color = "#65ADA2"
complementary_color = "#AD6570"
blobbernaut_message = "synchronously strikes"
message = "The blobs strike you"
reagent = /datum/reagent/blob/synchronous_mesh
/datum/blobstrain/reagent/synchronous_mesh/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") //the cause isn't fire or bombs, so split the damage
var/damagesplit = 1 //maximum split is 9, reducing the damage each blob takes to 11% but doing that damage to 9 blobs
for(var/obj/structure/blob/C in orange(1, B))
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) //if it doesn't have the same chemical or is a core or node, don't split damage to it
damagesplit += 1
for(var/obj/structure/blob/C in orange(1, B))
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && C.overmind.blobstrain.type == B.overmind.blobstrain.type) //only hurt blobs that have the same overmind chemical and aren't cores or nodes
C.take_damage(damage/damagesplit, CLONE, 0, 0)
return damage / damagesplit
else
return damage * 1.25
/datum/reagent/blob/synchronous_mesh
name = "Synchronous Mesh"
id = "synchronous_mesh"
taste_description = "toxic mold"
color = "#65ADA2"
/datum/reagent/blob/synchronous_mesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.2*reac_volume, BRUTE)
if(M && reac_volume)
for(var/obj/structure/blob/B in range(1, M)) //if the target is completely surrounded, this is 2.4*reac_volume bonus damage, total of 2.6*reac_volume
if(M)
B.blob_attack_animation(M) //show them they're getting a bad time
M.apply_damage(0.3*reac_volume, BRUTE)

View File

@@ -0,0 +1,47 @@
//kills sleeping targets and turns them into blob zombies, produces fragile spores when killed or on expanding
/datum/blobstrain/reagent/zombifying_pods
name = "Zombifying Pods"
description = "will do very low toxin damage and harvest sleeping targets for additional resources and a blob zombie."
effectdesc = "will also produce fragile spores when killed and on expanding."
shortdesc = "will do very low toxin damage and harvest sleeping targets for additional resources(for your overmind) and a blob zombie."
analyzerdescdamage = "Does very low toxin damage and kills unconscious humans, turning them into blob zombies."
analyzerdesceffect = "Produces spores when expanding and when killed."
color = "#E88D5D"
complementary_color = "#823ABB"
message_living = ", and you feel tired"
reagent = /datum/reagent/blob/zombifying_pods
/datum/blobstrain/reagent/zombifying_pods/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if((damage_flag == "melee" || damage_flag == "bullet" || damage_flag == "laser") && damage <= 20 && B.obj_integrity - damage <= 0 && prob(30)) //if the cause isn't fire or a bomb, the damage is less than 21, we're going to die from that damage, 20% chance of a shitty spore.
B.visible_message("<span class='warning'><b>A spore floats free of the blob!</b></span>")
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(B.loc)
BS.overmind = B.overmind
BS.update_icons()
B.overmind.blob_mobs.Add(BS)
return ..()
/datum/blobstrain/reagent/zombifying_pods/expand_reaction(obj/structure/blob/B, obj/structure/blob/newB, turf/T, mob/camera/blob/O)
if(prob(10))
var/mob/living/simple_animal/hostile/blob/blobspore/weak/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(T)
BS.overmind = B.overmind
BS.update_icons()
newB.overmind.blob_mobs.Add(BS)
/datum/reagent/blob/zombifying_pods
name = "Zombifying Pods"
id = "zombifying_pods"
color = "#E88D5D"
/datum/reagent/blob/zombifying_pods/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message, touch_protection, mob/camera/blob/O)
reac_volume = ..()
M.apply_damage(0.6*reac_volume, TOX)
if(O && ishuman(M) && M.stat == UNCONSCIOUS)
M.death() //sleeping in a fight? bad plan.
var/points = rand(5, 10)
var/mob/living/simple_animal/hostile/blob/blobspore/BS = new/mob/living/simple_animal/hostile/blob/blobspore/weak(get_turf(M))
BS.overmind = O
BS.update_icons()
O.blob_mobs.Add(BS)
BS.Zombify(M)
O.add_points(points)
to_chat(O, "<span class='notice'>Gained [points] resources from the zombification of [M].</span>")

View File

@@ -20,20 +20,18 @@ GLOBAL_LIST_EMPTY(blob_nodes)
pass_flags = PASSBLOB
faction = list(ROLE_BLOB)
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
call_life = TRUE
hud_type = /datum/hud/blob_overmind
var/obj/structure/blob/core/blob_core = null // The blob overmind's core
var/blob_points = 0
var/max_blob_points = 100
var/last_attack = 0
var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob()
var/datum/blobstrain/blobstrain
var/list/blob_mobs = list()
var/list/resource_blobs = list()
var/free_chem_rerolls = 1 //one free chemical reroll
var/free_strain_rerolls = 1 //one free strain reroll
var/last_reroll_time = 0 //time since we last rerolled, used to give free rerolls
var/nodes_required = 1 //if the blob needs nodes to place resource and factory blobs
var/placed = 0
var/base_point_rate = 2 //for blob core placement
var/manualplace_min_time = 600 //in deciseconds //a minute, to get bearings
var/autoplace_max_time = 3600 //six minutes, as long as should be needed
var/list/blobs_legit = list()
@@ -51,13 +49,14 @@ GLOBAL_LIST_EMPTY(blob_nodes)
name = new_name
real_name = new_name
last_attack = world.time
var/datum/reagent/blob/BC = pick((subtypesof(/datum/reagent/blob)))
blob_reagent_datum = new BC
color = blob_reagent_datum.complementary_color
var/datum/blobstrain/BS = pick(GLOB.valid_blobstrains)
blobstrain = new BS(src)
color = blobstrain.complementary_color
if(blob_core)
blob_core.update_icon()
SSshuttle.registerHostileEnvironment(src)
.= ..()
. = ..()
START_PROCESSING(SSobj, src)
/mob/camera/blob/proc/validate_location()
var/turf/T = get_turf(src)
@@ -77,7 +76,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
return FALSE
return TRUE
/mob/camera/blob/Life()
/mob/camera/blob/process()
if(!blob_core)
if(!placed)
if(manualplace_min_time && world.time >= manualplace_min_time)
@@ -85,7 +84,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
to_chat(src, "<span class='big'><font color=\"#EE4000\">You will automatically place your blob core in [DisplayTimeText(autoplace_max_time - world.time)].</font></span>")
manualplace_min_time = 0
if(autoplace_max_time && world.time >= autoplace_max_time)
place_blob_core(base_point_rate, 1)
place_blob_core(1)
else
qdel(src)
else if(!victory_in_progress && (blobs_legit.len >= blobwincount))
@@ -95,14 +94,12 @@ GLOBAL_LIST_EMPTY(blob_nodes)
max_blob_points = INFINITY
blob_points = INFINITY
addtimer(CALLBACK(src, .proc/victory), 450)
else if(!free_chem_rerolls && (last_reroll_time + BLOB_REROLL_TIME<world.time))
to_chat(src, "<b><span class='big'><font color=\"#EE4000\">You have gained another free chemical re-roll.</font></span></b>")
free_chem_rerolls = 1
else if(!free_strain_rerolls && (last_reroll_time + BLOB_REROLL_TIME<world.time))
to_chat(src, "<b><span class='big'><font color=\"#EE4000\">You have gained another free strain re-roll.</font></span></b>")
free_strain_rerolls = 1
if(!victory_in_progress && max_count < blobs_legit.len)
max_count = blobs_legit.len
..()
/mob/camera/blob/proc/victory()
sound_to_playing_players('sound/machines/alarm.ogg')
@@ -133,7 +130,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
continue
if(!A.blob_allowed)
continue
A.color = blob_reagent_datum.color
A.color = blobstrain.color
A.name = "blob"
A.icon = 'icons/mob/blob.dmi'
A.icon_state = "blob_shield"
@@ -163,6 +160,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
GLOB.overminds -= src
SSshuttle.clearHostileEnvironment(src)
STOP_PROCESSING(SSobj, src)
return ..()
@@ -175,8 +173,8 @@ GLOBAL_LIST_EMPTY(blob_nodes)
/mob/camera/blob/examine(mob/user)
..()
if(blob_reagent_datum)
to_chat(user, "Its chemical is <font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>.")
if(blobstrain)
to_chat(user, "Its strain is <font color=\"[blobstrain.color]\">[blobstrain.name]</font>.")
/mob/camera/blob/update_health_hud()
if(blob_core)
@@ -215,7 +213,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
src.log_talk(message, LOG_SAY)
var/message_a = say_quote(message, get_spans())
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>)</b> [message_a]</font></span>"
var/rendered = "<span class='big'><font color=\"#EE4000\"><b>\[Blob Telepathy\] [name](<font color=\"[blobstrain.color]\">[blobstrain.name]</font>)</b> [message_a]</font></span>"
for(var/mob/M in GLOB.mob_list)
if(isovermind(M) || istype(M, /mob/living/simple_animal/hostile/blob))
@@ -234,8 +232,8 @@ GLOBAL_LIST_EMPTY(blob_nodes)
stat(null, "Core Health: [blob_core.obj_integrity]")
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
stat(null, "Blobs to Win: [blobs_legit.len]/[blobwincount]")
if(free_chem_rerolls)
stat(null, "You have [free_chem_rerolls] Free Chemical Reroll\s Remaining")
if(free_strain_rerolls)
stat(null, "You have [free_strain_rerolls] Free Strain Reroll\s Remaining")
if(!placed)
if(manualplace_min_time)
stat(null, "Time Before Manual Placement: [max(round((manualplace_min_time - world.time)*0.1, 0.1), 0)]")

View File

@@ -7,7 +7,7 @@
// Power verbs
/mob/camera/blob/proc/place_blob_core(point_rate, placement_override , pop_override = FALSE)
/mob/camera/blob/proc/place_blob_core(placement_override, pop_override = FALSE)
if(placed && placement_override != -1)
return 1
if(!placement_override)
@@ -47,7 +47,7 @@
if(placed && blob_core)
blob_core.forceMove(loc)
else
var/obj/structure/blob/core/core = new(get_turf(src), src, point_rate, 1)
var/obj/structure/blob/core/core = new(get_turf(src), src, 1)
core.overmind = src
blobs_legit += src
blob_core = core
@@ -71,13 +71,13 @@
var/list/nodes = list()
for(var/i in 1 to GLOB.blob_nodes.len)
var/obj/structure/blob/node/B = GLOB.blob_nodes[i]
nodes["Blob Node #[i] ([B.overmind ? "[B.overmind.blob_reagent_datum.name]":"No Chemical"])"] = B
nodes["Blob Node #[i] ([B.overmind ? "[B.overmind.blobstrain.name]":"No Strain"])"] = B
var/node_name = input(src, "Choose a node to jump to.", "Node Jump") in nodes
var/obj/structure/blob/node/chosen_node = nodes[node_name]
if(chosen_node)
forceMove(chosen_node.loc)
/mob/camera/blob/proc/createSpecial(price, blobType, nearEquals, needsNode, turf/T)
/mob/camera/blob/proc/createSpecial(price, blobstrain, nearEquals, needsNode, turf/T)
if(!T)
T = get_turf(src)
var/obj/structure/blob/B = (locate(/obj/structure/blob) in T)
@@ -93,12 +93,12 @@
return //handholdotron 2000
if(nearEquals)
for(var/obj/structure/blob/L in orange(nearEquals, T))
if(L.type == blobType)
if(L.type == blobstrain)
to_chat(src, "<span class='warning'>There is a similar blob nearby, move more than [nearEquals] tiles away from it!</span>")
return
if(!can_buy(price))
return
var/obj/structure/blob/N = B.change_to(blobType, src)
var/obj/structure/blob/N = B.change_to(blobstrain, src)
return N
/mob/camera/blob/verb/toggle_node_req()
@@ -110,7 +110,7 @@
to_chat(src, "<span class='warning'>You now require a nearby node or core to place factory and resource blobs.</span>")
else
to_chat(src, "<span class='warning'>You no longer require a nearby node or core to place factory and resource blobs.</span>")
/mob/camera/blob/verb/create_shield_power()
set category = "Blob"
set name = "Create/Upgrade Shield Blob (15)"
@@ -123,7 +123,7 @@
if(!can_buy(BLOB_REFLECTOR_COST))
return
if(S.obj_integrity < S.max_integrity * 0.5)
add_points(BLOB_REFLECTOR_COST)
add_points(BLOB_REFLECTOR_COST)
to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
return
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced integrity.</span>")
@@ -169,7 +169,7 @@
B.naut = TRUE //temporary placeholder to prevent creation of more than one per factory.
to_chat(src, "<span class='notice'>You attempt to produce a blobbernaut.</span>")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blobstrain.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
B.obj_integrity = min(B.obj_integrity, B.max_integrity)
@@ -191,8 +191,8 @@
to_chat(blobber, "<b>You are a blobbernaut!</b>")
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, <span class='cultlarge'>but will slowly die if not near the blob</span> or if the factory that made you is killed.")
to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
to_chat(blobber, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.shortdesc ? "[blobstrain.shortdesc]" : "[blobstrain.description]"]")
else
to_chat(src, "<span class='warning'>You could not conjure a sentience for your blobbernaut. Your points have been refunded. Try again later.</span>")
add_points(40)
@@ -269,9 +269,7 @@
continue
if(L.stat != DEAD)
attacksuccess = TRUE
var/mob_protection = L.get_permeability_protection()
blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src)
blob_reagent_datum.send_message(L)
blobstrain.attack_living(L)
var/obj/structure/blob/B = locate() in T
if(B)
if(attacksuccess) //if we successfully attacked a turf with a blob on it, only give an attack refund
@@ -338,42 +336,42 @@
if(BM.stat == CONSCIOUS)
BM.say(speak_text)
/mob/camera/blob/verb/chemical_reroll()
/mob/camera/blob/verb/strain_reroll()
set category = "Blob"
set name = "Reactive Chemical Adaptation (40)"
set desc = "Replaces your chemical with a random, different one."
if(free_chem_rerolls || can_buy(40))
set_chemical()
if(free_chem_rerolls)
free_chem_rerolls--
set name = "Reactive Strain Adaptation (40)"
set desc = "Replaces your strain with a random, different one."
if(free_strain_rerolls || can_buy(40))
set_strain()
if(free_strain_rerolls)
free_strain_rerolls--
last_reroll_time = world.time
/mob/camera/blob/proc/set_chemical()
var/datum/reagent/blob/BC = pick((subtypesof(/datum/reagent/blob) - blob_reagent_datum.type))
blob_reagent_datum = new BC
color = blob_reagent_datum.complementary_color
/mob/camera/blob/proc/set_strain()
var/datum/blobstrain/bs = pick((GLOB.valid_blobstrains - blobstrain.type))
blobstrain = new bs(src)
color = blobstrain.complementary_color
for(var/BL in GLOB.blobs)
var/obj/structure/blob/B = BL
B.update_icon()
for(var/BLO in blob_mobs)
var/mob/living/simple_animal/hostile/blob/BM = BLO
BM.update_icons() //If it's getting a new chemical, tell it what it does!
to_chat(BM, "Your overmind's blob reagent is now: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
to_chat(BM, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
to_chat(src, "Your reagent is now: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.description]")
if(blob_reagent_datum.effectdesc)
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.effectdesc]")
BM.update_icons() //If it's getting a new strain, tell it what it does!
to_chat(BM, "Your overmind's blob strain is now: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
to_chat(BM, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.shortdesc ? "[blobstrain.shortdesc]" : "[blobstrain.description]"]")
to_chat(src, "Your strain is now: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.description]")
if(blobstrain.effectdesc)
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> strain [blobstrain.effectdesc]")
/mob/camera/blob/verb/blob_help()
set category = "Blob"
set name = "*Blob Help*"
set desc = "Help on how to blob."
to_chat(src, "<b>As the overmind, you can control the blob!</b>")
to_chat(src, "Your blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.description]")
if(blob_reagent_datum.effectdesc)
to_chat(src, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.effectdesc]")
to_chat(src, "Your blob reagent is: <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font>!")
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.description]")
if(blobstrain.effectdesc)
to_chat(src, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.effectdesc]")
to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")

View File

@@ -83,16 +83,10 @@
/obj/structure/blob/update_icon() //Updates color based on overmind color if we have an overmind.
if(overmind)
add_atom_colour(overmind.blob_reagent_datum.color, FIXED_COLOUR_PRIORITY)
add_atom_colour(overmind.blobstrain.color, FIXED_COLOUR_PRIORITY)
else
remove_atom_colour(FIXED_COLOUR_PRIORITY)
/obj/structure/blob/process()
Life()
/obj/structure/blob/proc/Life()
return
/obj/structure/blob/proc/Pulse_Area(mob/camera/blob/pulsing_overmind, claim_range = 10, pulse_range = 3, expand_range = 2)
if(QDELETED(pulsing_overmind))
pulsing_overmind = overmind
@@ -148,10 +142,10 @@
O.setDir(dir)
if(controller)
var/mob/camera/blob/BO = controller
O.color = BO.blob_reagent_datum.color
O.color = BO.blobstrain.color
O.alpha = 200
else if(overmind)
O.color = overmind.blob_reagent_datum.color
O.color = overmind.blobstrain.color
if(A)
O.do_attack_animation(A) //visually attack the whatever
return O //just in case you want to do something to the animation.
@@ -192,7 +186,7 @@
B.forceMove(T)
B.update_icon()
if(B.overmind && expand_reaction)
B.overmind.blob_reagent_datum.expand_reaction(src, B, T, controller)
B.overmind.blobstrain.expand_reaction(src, B, T, controller)
return B
else
blob_attack_animation(T, controller)
@@ -209,14 +203,14 @@
return
if(severity > 0)
if(overmind)
overmind.blob_reagent_datum.emp_reaction(src, severity)
overmind.blobstrain.emp_reaction(src, severity)
if(prob(100 - severity * 30))
new /obj/effect/temp_visual/emp(get_turf(src))
/obj/structure/blob/tesla_act(power)
..()
if(overmind)
if(overmind.blob_reagent_datum.tesla_reaction(src, power))
if(overmind.blobstrain.tesla_reaction(src, power))
take_damage(power/400, BURN, "energy")
else
take_damage(power/400, BURN, "energy")
@@ -224,7 +218,7 @@
/obj/structure/blob/extinguish()
..()
if(overmind)
overmind.blob_reagent_datum.extinguish_reaction(src)
overmind.blobstrain.extinguish_reaction(src)
/obj/structure/blob/hulk_damage()
return 15
@@ -245,9 +239,9 @@
/obj/structure/blob/proc/chemeffectreport(mob/user)
if(overmind)
to_chat(user, "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>")
to_chat(user, "<b>Material Effects:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdescdamage]</span>")
to_chat(user, "<b>Material Properties:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdesceffect]</span><br>")
to_chat(user, "<b>Material: <font color=\"[overmind.blobstrain.color]\">[overmind.blobstrain.name]</font><span class='notice'>.</span></b>")
to_chat(user, "<b>Material Effects:</b> <span class='notice'>[overmind.blobstrain.analyzerdescdamage]</span>")
to_chat(user, "<b>Material Properties:</b> <span class='notice'>[overmind.blobstrain.analyzerdesceffect]</span><br>")
else
to_chat(user, "<b>No Material Detected!</b><br>")
@@ -285,7 +279,7 @@
armor_protection = armor.getRating(damage_flag)
damage_amount = round(damage_amount * (100 - armor_protection)*0.01, 0.1)
if(overmind && damage_flag)
damage_amount = overmind.blob_reagent_datum.damage_reaction(src, damage_amount, damage_type, damage_flag)
damage_amount = overmind.blobstrain.damage_reaction(src, damage_amount, damage_type, damage_flag)
return damage_amount
/obj/structure/blob/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
@@ -295,7 +289,7 @@
/obj/structure/blob/obj_destruction(damage_flag)
if(overmind)
overmind.blob_reagent_datum.death_reaction(src, damage_flag)
overmind.blobstrain.death_reaction(src, damage_flag)
..()
/obj/structure/blob/proc/change_to(type, controller)
@@ -330,7 +324,7 @@
/obj/structure/blob/proc/get_chem_name()
if(overmind)
return overmind.blob_reagent_datum.name
return overmind.blobstrain.name
return "some kind of organic tissue"
/obj/structure/blob/normal

View File

@@ -8,12 +8,8 @@
explosion_block = 6
point_return = -1
health_regen = 0 //we regen in Life() instead of when pulsed
var/core_regen = 2
var/resource_delay = 0
var/point_rate = 2
/obj/structure/blob/core/Initialize(mapload, client/new_overmind = null, new_rate = 2, placed = 0)
/obj/structure/blob/core/Initialize(mapload, client/new_overmind = null, placed = 0)
GLOB.blob_cores += src
START_PROCESSING(SSobj, src)
GLOB.poi_list |= src
@@ -22,7 +18,6 @@
return INITIALIZE_HINT_QDEL
if(overmind)
update_icon()
point_rate = new_rate
addtimer(CALLBACK(src, .proc/generate_announcement), 1800)
. = ..()
@@ -37,7 +32,7 @@
color = null
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
if(overmind)
blob_overlay.color = overmind.blob_reagent_datum.color
blob_overlay.color = overmind.blobstrain.color
add_overlay(blob_overlay)
add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_core_overlay"))
@@ -60,17 +55,13 @@
if(overmind) //we should have an overmind, but...
overmind.update_health_hud()
/obj/structure/blob/core/Life()
/obj/structure/blob/core/process()
if(QDELETED(src))
return
if(!overmind)
qdel(src)
else
if(resource_delay <= world.time)
resource_delay = world.time + 10 // 1 second
overmind.add_points(point_rate)
obj_integrity = min(max_integrity, obj_integrity+core_regen)
if(overmind)
overmind.blobstrain.core_process()
overmind.update_health_hud()
Pulse_Area(overmind, 12, 4, 3)
for(var/obj/structure/blob/normal/B in range(1, src))

View File

@@ -22,7 +22,7 @@
color = null
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
if(overmind)
blob_overlay.color = overmind.blob_reagent_datum.color
blob_overlay.color = overmind.blobstrain.color
add_overlay(blob_overlay)
add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_node_overlay"))
@@ -31,6 +31,6 @@
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/blob/node/Life()
/obj/structure/blob/node/process()
if(overmind)
Pulse_Area(overmind, 10, 3, 2)

View File

@@ -1,58 +1,58 @@
/obj/structure/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_shield"
desc = "A solid wall of slightly twitching tendrils."
var/damaged_desc = "A wall of twitching tendrils."
max_integrity = 150
brute_resist = 0.25
explosion_block = 3
point_return = 4
atmosblock = TRUE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
/obj/structure/blob/shield/scannerreport()
if(atmosblock)
return "Will prevent the spread of atmospheric changes."
return "N/A"
/obj/structure/blob/shield/core
point_return = 0
/obj/structure/blob/shield/update_icon()
..()
if(obj_integrity < max_integrity * 0.5)
icon_state = "[initial(icon_state)]_damaged"
name = "weakened [initial(name)]"
desc = "[damaged_desc]"
atmosblock = FALSE
else
icon_state = initial(icon_state)
name = initial(name)
desc = initial(desc)
atmosblock = TRUE
air_update_turf(1)
/obj/structure/blob/shield/reflective
name = "reflective blob"
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
damaged_desc = "A wall of twitching tendrils with a reflective glow."
icon_state = "blob_glow"
flags_1 = CHECK_RICOCHET_1
point_return = 8
max_integrity = 100
brute_resist = 0.5
explosion_block = 2
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
var/turf/p_turf = get_turf(P)
var/face_direction = get_dir(src, p_turf)
var/face_angle = dir2angle(face_direction)
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
return FALSE
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
P.setAngle(new_angle_s)
if(!(P.reflectable & REFLECT_FAKEPROJECTILE))
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
return TRUE
/obj/structure/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_shield"
desc = "A solid wall of slightly twitching tendrils."
var/damaged_desc = "A wall of twitching tendrils."
max_integrity = 150
brute_resist = 0.25
explosion_block = 3
point_return = 4
atmosblock = TRUE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
/obj/structure/blob/shield/scannerreport()
if(atmosblock)
return "Will prevent the spread of atmospheric changes."
return "N/A"
/obj/structure/blob/shield/core
point_return = 0
/obj/structure/blob/shield/update_icon()
..()
if(obj_integrity < max_integrity * 0.5)
icon_state = "[initial(icon_state)]_damaged"
name = "weakened [initial(name)]"
desc = "[damaged_desc]"
atmosblock = FALSE
else
icon_state = initial(icon_state)
name = initial(name)
desc = initial(desc)
atmosblock = TRUE
air_update_turf(1)
/obj/structure/blob/shield/reflective
name = "reflective blob"
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
damaged_desc = "A wall of twitching tendrils with a reflective glow."
icon_state = "blob_glow"
flags_1 = CHECK_RICOCHET_1
point_return = 8
max_integrity = 100
brute_resist = 0.5
explosion_block = 2
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
var/turf/p_turf = get_turf(P)
var/face_direction = get_dir(src, p_turf)
var/face_angle = dir2angle(face_direction)
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
return FALSE
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
P.setAngle(new_angle_s)
if(!(P.reflectable & REFLECT_FAKEPROJECTILE))
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
return TRUE

View File

@@ -6,7 +6,6 @@
icon = 'icons/mob/cameramob.dmi'
icon_state = "yalp_elor"
invisibility = INVISIBILITY_OBSERVER
call_life = TRUE
var/lastWarning = 0
var/datum/action/innate/yalp_transmit/transmit
var/datum/action/innate/yalp_transport/transport
@@ -17,6 +16,11 @@
transport = new
transmit.Grant(src)
transport.Grant(src)
START_PROCESSING(SSobj, src)
/mob/camera/yalp_elor/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/mob/camera/yalp_elor/Destroy()
. = ..()
@@ -70,8 +74,7 @@
else if(isobserver(V))
to_chat(V, "[FOLLOW_LINK(V, src)] [message]")
/mob/camera/yalp_elor/Life()
..()
/mob/camera/yalp_elor/process()
var/safe = FALSE
for(var/mob/V in GLOB.player_list)
if(!V.mind)