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[MIRROR] Allows mob spawners to be infinite [MDB IGNORE] (#19648)
* Allows mob spawners to be infinite (#73726) ## About The Pull Request Gives a more 'proper' way for mob spawners to be infinite than just "set a very large number". ## Why It's Good For The Game Useful for admins ## Changelog not really player facing * Allows mob spawners to be infinite --------- Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
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@@ -5,6 +5,8 @@
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//So it shows up in the map editor
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icon = 'icons/effects/mapping_helpers.dmi'
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icon_state = "mobspawner"
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/// Can this spawner be used up?
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var/infinite_use = FALSE
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///A forced name of the mob, though can be overridden if a special name is passed as an argument
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var/mob_name
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///the type of the mob, you best inherit this
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@@ -183,7 +185,7 @@
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if(!(GLOB.ghost_role_flags & GHOSTROLE_SPAWNER) && !(flags_1 & ADMIN_SPAWNED_1))
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to_chat(user, span_warning("An admin has temporarily disabled non-admin ghost roles!"))
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return
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if(uses <= 0) //just in case
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if(uses <= 0 && !infinite_use) //just in case
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to_chat(user, span_warning("This spawner is out of charges!"))
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return
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