diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index 827d454bef0..58f8662621a 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -178,6 +178,7 @@ max_integrity = 70 buildstackamount = 2 item_chair = null + // The mutable appearance used for the overlay over buckled mobs. var/mutable_appearance/armrest /obj/structure/chair/comfy/Initialize(mapload) @@ -186,7 +187,7 @@ return ..() /obj/structure/chair/comfy/proc/GetArmrest() - return mutable_appearance('icons/obj/chairs.dmi', "comfychair_armrest") + return mutable_appearance(icon, "[icon_state]_armrest") /obj/structure/chair/comfy/Destroy() QDEL_NULL(armrest) @@ -227,9 +228,6 @@ icon_state = "shuttle_chair" buildstacktype = /obj/item/stack/sheet/mineral/titanium -/obj/structure/chair/comfy/shuttle/GetArmrest() - return mutable_appearance('icons/obj/chairs.dmi', "shuttle_chair_armrest") - /obj/structure/chair/comfy/shuttle/electrify_self(obj/item/assembly/shock_kit/input_shock_kit, mob/user, list/overlays_from_child_procs) if(!overlays_from_child_procs) overlays_from_child_procs = list(image('icons/obj/chairs.dmi', loc, "echair_over", pixel_x = -1)) @@ -241,9 +239,6 @@ icon_state = "carp_chair" buildstacktype = /obj/item/stack/sheet/animalhide/carp -/obj/structure/chair/comfy/carp/GetArmrest() - return mutable_appearance('icons/obj/chairs.dmi', "carp_chair_armrest") - /obj/structure/chair/office anchored = FALSE buildstackamount = 5