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https://github.com/Bubberstation/Bubberstation.git
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@@ -1,15 +1,15 @@
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/// Maximum an Hemophage will drain, they will drain less if they hit their cap.
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#define HEMOPHAGE_DRAIN_AMOUNT 50
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#define HEMOPHAGE_DRAIN_AMOUNT 75 //Hemophages are now more lethal when they drain living people. This changes the charge of unwilling feeding to assault by proxy, instead of battery - Bubberstation change
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/// How much blood do Hemophages normally lose per second (visible effect is every two seconds, so twice this value).
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#define NORMAL_BLOOD_DRAIN 0.125
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#define NORMAL_BLOOD_DRAIN 0.150 //.025 increase to make them need more blood.
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/// Minimum amount of blood that you can reach via blood regeneration, regeneration will stop below this.
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#define MINIMUM_VOLUME_FOR_REGEN (BLOOD_VOLUME_BAD + 1) // We do this to avoid any jankiness, and because we want to ensure that they don't fall into a state where they're constantly passing out in a locker.
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/// Minimum amount of light for Hemophages to be considered in pure darkness, and therefore be allowed to heal just like in a closet.
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#define MINIMUM_LIGHT_THRESHOLD_FOR_REGEN 0
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/// How much organ damage do all hemophage organs take per second when the tumor is removed?
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#define TUMORLESS_ORGAN_DAMAGE 5
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#define TUMORLESS_ORGAN_DAMAGE 10
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/// How much damage can their organs take at maximum when the tumor isn't present anymore?
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#define TUMORLESS_ORGAN_DAMAGE_MAX 100
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#define TUMORLESS_ORGAN_DAMAGE_MAX 200 //Yeah you need that tumor -Bubberstation change
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/// Some starter text sent to the Hemophage initially, because Hemophages have shit to do to stay alive.
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#define HEMOPHAGE_SPAWN_TEXT "You are an [span_danger("Hemophage")]. You will slowly but constantly lose blood if outside of a closet-like object. If inside a closet-like object, or in pure darkness, you will slowly heal, at the cost of blood. You may gain more blood by grabbing a live victim and using your drain ability."
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@@ -28,7 +28,7 @@
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/// The message displayed in the hemophage's chat when they leave their dormant state.
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#define DORMANT_STATE_END_MESSAGE "You feel a rush through your veins, as you can tell your tumor is pulsating at a regular pace once again. You no longer feel incredibly vulnerable, and exercise isn't as difficult anymore."
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/// How high should the damage multiplier to the Hemophage be when they're in a dormant state?
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#define DORMANT_DAMAGE_MULTIPLIER 3
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#define DORMANT_DAMAGE_MULTIPLIER 1.5 //Dormancy shouldn't be a 3x damage multiplier from all sources -Bubberstation change.
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/// By how much the blood drain will be divided when the tumor is in a dormant state.
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#define DORMANT_BLOODLOSS_MULTIPLIER 10
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@@ -57,6 +57,7 @@
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HAIR,
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FACEHAIR,
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LIPS,
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MUTCOLORS,
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DRINKSBLOOD,
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)
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inherent_traits = list(
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@@ -69,15 +70,26 @@
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TRAIT_LITERATE,
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)
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inherent_biotypes = MOB_HUMANOID
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mutant_bodyparts = list("wings" = "None")
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mutant_bodyparts = list()
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default_mutant_bodyparts = list(
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"tail" = "None",
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"snout" = "None",
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"horns" = "None",
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"ears" = "None",
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"legs" = "None",
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"taur" = "None",
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"fluff" = "None",
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"wings" = "None",
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"head_acc" = "None",
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"neck_acc" = "None"
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)
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exotic_bloodtype = "U"
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use_skintones = TRUE
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use_skintones = FALSE
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mutantheart = /obj/item/organ/internal/heart/hemophage
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mutantliver = /obj/item/organ/internal/liver/hemophage
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mutantstomach = /obj/item/organ/internal/stomach/hemophage
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mutanttongue = /obj/item/organ/internal/tongue/hemophage
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changesource_flags = MIRROR_BADMIN | WABBAJACK | MIRROR_MAGIC | MIRROR_PRIDE | ERT_SPAWN | RACE_SWAP | SLIME_EXTRACT
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examine_limb_id = SPECIES_HUMAN
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skinned_type = /obj/item/stack/sheet/animalhide/human
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/// Current multiplier for how fast their blood drains on spec_life(). Higher values mean it goes down faster.
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var/bloodloss_speed_multiplier = 1
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@@ -85,8 +97,15 @@
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var/blood_to_health_multiplier = 1
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/// The current status of our tumor. If PULSATING_TUMOR_MISSING, all tumor-corrupted organs will start to decay rapidly. If PULSATING_TUMOR_INACTIVE, no enhanced regeneration.
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var/tumor_status = PULSATING_TUMOR_MISSING
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bodypart_overrides = list(
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BODY_ZONE_HEAD = /obj/item/bodypart/head/mutant,
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BODY_ZONE_CHEST = /obj/item/bodypart/chest/mutant,
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BODY_ZONE_L_ARM = /obj/item/bodypart/arm/left/mutant,
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BODY_ZONE_R_ARM = /obj/item/bodypart/arm/right/mutant,
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BODY_ZONE_L_LEG = /obj/item/bodypart/leg/left/mutant,
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BODY_ZONE_R_LEG = /obj/item/bodypart/leg/right/mutant,
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) //Bubberstation change. Allows them to use the mutant bodyparts of other species like anthromorph.
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veteran_only = TRUE
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/datum/species/hemophage/check_roundstart_eligible()
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@@ -473,7 +492,7 @@
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to_chat(hemophage, span_warning("[victim] reeks of garlic! You can't bring yourself to drain such tainted blood."))
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return
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if(!do_after(hemophage, 3 SECONDS, target = victim))
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if(!do_after(hemophage, 6 SECONDS, target = victim)) //Takes a lot more time. Stops people from just abusing it.
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hemophage.balloon_alert(hemophage, "stopped feeding")
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return
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