mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 06:29:23 +01:00
* Refactored gib() and dust()
* Refactored ex_act(), for mobs, a little. * Removed the code which gibbed dead bodies with any severity.
This commit is contained in:
@@ -1,5 +1,5 @@
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/mob/dead/dust() //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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/mob/dead/gib(var/animation = 1) //ghosts can't be gibbed.
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return
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@@ -1,54 +1,13 @@
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//This is the proc for gibbing a mob. Cannot gib ghosts.
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//added different sort of gibs and animations. N
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/mob/proc/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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gibs(loc, viruses)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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return
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//This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
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//Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here.
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//Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N
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/mob/proc/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("dust-m", animation)
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new /obj/effect/decal/cleanable/ash(loc)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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return
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/mob/proc/death(gibbed)
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timeofdeath = world.time
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living_mob_list -= src
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dead_mob_list += src
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return ..(gibbed)
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return
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@@ -1,41 +1,17 @@
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/mob/living/carbon/alien/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("gibbed-a", animation)
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/mob/living/carbon/alien/spawn_gibs()
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xgibs(loc, viruses)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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/mob/living/carbon/alien/gib_animation(var/animate)
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..(animate, "gibbed-a")
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/mob/living/carbon/alien/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("dust-a", animation)
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/mob/living/carbon/alien/spawn_dust()
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new /obj/effect/decal/remains/xeno(loc)
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dead_mob_list -= src
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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/mob/living/carbon/alien/spawn_dust()
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new /obj/effect/decal/remains/xeno(loc)
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/mob/living/carbon/alien/dust_animation(var/animate)
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..(animate, "dust-a")
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/mob/living/carbon/alien/dust(var/animation = 1)
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..()
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@@ -59,17 +59,7 @@
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..()
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/mob/living/carbon/alien/humanoid/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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if (stat == 2 && client)
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gib()
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return
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else if (stat == 2 && !client)
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xgibs(loc, viruses)
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del(src)
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return
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..()
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var/shielded = 0
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@@ -77,7 +67,6 @@
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var/f_loss = null
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switch (severity)
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if (1.0)
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b_loss += 500
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gib()
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return
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@@ -55,23 +55,12 @@
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/mob/living/carbon/alien/larva/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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if (stat == 2 && client)
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gib()
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return
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else if (stat == 2 && !client)
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gibs(loc, viruses)
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del(src)
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return
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..()
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var/b_loss = null
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var/f_loss = null
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switch (severity)
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if (1.0)
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b_loss += 500
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gib()
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return
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@@ -19,28 +19,10 @@
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return ..(gibbed)
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/mob/living/carbon/brain/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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// flick("gibbed-m", animation)
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gibs(loc, viruses, dna)
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dead_mob_list -= src
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/mob/living/carbon/brain/gib(var/animation = 0)
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if(container && istype(container, /obj/item/device/mmi))
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del(container)//Gets rid of the MMI if there is one
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if(loc)
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if(istype(loc,/obj/item/organ/brain))
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del(loc)//Gets rid of the brain item
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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..()
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@@ -38,7 +38,7 @@
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stomach_contents.Remove(A)
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src.gib()
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/mob/living/carbon/gib()
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/mob/living/carbon/gib(var/animation = 1)
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for(var/mob/M in src)
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if(M in stomach_contents)
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stomach_contents.Remove(M)
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@@ -1,44 +1,18 @@
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/mob/living/carbon/human/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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/mob/living/carbon/human/gib_animation(var/animate)
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..(animate, "gibbed-h")
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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/mob/living/carbon/human/dust_animation(var/animate)
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..(animate, "dust-h")
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flick("gibbed-h", animation)
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/mob/living/carbon/human/dust(var/animation = 1)
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..()
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/mob/living/carbon/human/spawn_gibs()
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hgibs(loc, viruses, dna)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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/mob/living/carbon/human/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("dust-h", animation)
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/mob/living/carbon/human/spawn_dust()
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new /obj/effect/decal/remains/human(loc)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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/mob/living/carbon/human/death(gibbed)
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if(stat == DEAD) return
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if(healths) healths.icon_state = "health5"
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@@ -129,20 +129,7 @@
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/mob/living/carbon/human/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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// /obj/item/clothing/suit/bomb_suit(src)
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// /obj/item/clothing/head/bomb_hood(src)
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if (stat == 2 && client)
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gib()
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return
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else if (stat == 2 && !client)
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gibs(loc, viruses)
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del(src)
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return
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..()
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var/shielded = 0
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var/b_loss = null
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@@ -480,4 +467,4 @@
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. = 0
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if(!. && error_msg && user)
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// Might need re-wording.
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user << "<span class='alert'>There is no exposed flesh or thin material [target_zone == "head" ? "on their head" : "on their body"].</span>"
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user << "<span class='alert'>There is no exposed flesh or thin material [target_zone == "head" ? "on their head" : "on their body"].</span>"
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@@ -210,19 +210,13 @@
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..()
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/mob/living/carbon/slime/ex_act(severity)
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if (stat == 2 && client)
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return
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else if (stat == 2 && !client)
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del(src)
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return
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..()
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var/b_loss = null
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var/f_loss = null
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switch (severity)
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if (1.0)
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b_loss += 500
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del(src)
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return
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if (2.0)
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@@ -1,43 +1,11 @@
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/mob/living/carbon/monkey/gib()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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/mob/living/carbon/monkey/gib_animation(var/animate)
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..(animate, "gibbed-m")
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("gibbed-m", animation)
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gibs(loc, viruses, dna)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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/mob/living/carbon/monkey/dust()
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death(1)
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var/atom/movable/overlay/animation = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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animation = new(loc)
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = src
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flick("dust-m", animation)
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new /obj/effect/decal/cleanable/ash(loc)
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spawn(15)
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if(animation) del(animation)
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if(src) del(src)
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/mob/living/carbon/monkey/dust_animation(var/animate)
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..(animate, "dust-m")
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/mob/living/carbon/monkey/dust(var/animation = 1)
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..()
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/mob/living/carbon/monkey/death(gibbed)
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if(stat == DEAD) return
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@@ -341,33 +341,18 @@
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/mob/living/carbon/monkey/var/temperature_resistance = T0C+75
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/mob/living/carbon/monkey/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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if (stat == 2 && client)
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gib()
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return
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if (stat == 2 && !client)
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gibs(loc, viruses)
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del(src)
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return
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..()
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switch(severity)
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if(1.0)
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if (stat != 2)
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adjustBruteLoss(200)
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health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
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gib()
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return
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if(2.0)
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if (stat != 2)
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adjustBruteLoss(60)
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adjustFireLoss(60)
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health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
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adjustBruteLoss(60)
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adjustFireLoss(60)
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if(3.0)
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if (stat != 2)
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adjustBruteLoss(30)
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health = 100 - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss()
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adjustBruteLoss(30)
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if (prob(50))
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Paralyse(10)
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else
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return
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/mob/living/carbon/monkey/blob_act()
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@@ -0,0 +1,62 @@
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/mob/living/gib(var/animation = 1)
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var/prev_lying = lying
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death(1)
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var/atom/movable/overlay/animate = setup_animation(animation, prev_lying)
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if(animate)
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gib_animation(animate)
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spawn_gibs()
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end_animation(animate) // Will del(src)
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/mob/living/proc/spawn_gibs()
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gibs(loc, viruses)
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/mob/living/proc/gib_animation(var/animate, var/flick_name = "gibbed")
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flick(flick_name, animate)
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/mob/living/dust(var/animation = 0)
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death(1)
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var/atom/movable/overlay/animate = setup_animation(animation, 0)
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if(animate)
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dust_animation(animate)
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spawn_dust()
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end_animation(animate)
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/mob/living/proc/spawn_dust()
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new /obj/effect/decal/cleanable/ash(loc)
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/mob/living/proc/dust_animation(var/animate, var/flick_name = "")
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flick(flick_name, animate)
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/mob/living/death(gibbed)
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timeofdeath = world.time
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living_mob_list -= src
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if(!gibbed)
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dead_mob_list += src
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/mob/living/proc/setup_animation(var/animation, var/prev_lying)
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var/atom/movable/overlay/animate = null
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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if(!prev_lying && animation)
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animate = new(loc)
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animate.icon_state = "blank"
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animate.icon = 'icons/mob/mob.dmi'
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animate.master = src
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return animate
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/mob/living/proc/end_animation(var/animate)
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if(!animate)
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del(src)
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else
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spawn(15)
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if(animate) del(animate)
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if(src) del(src)
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@@ -14,6 +14,9 @@
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src << "\blue You have given up life and succumbed to death."
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death()
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/mob/living/ex_act(severity)
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if(client && !blinded)
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flick("flash", src.flash)
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/mob/living/proc/updatehealth()
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if(status_flags & GODMODE)
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@@ -305,14 +305,11 @@ var/list/ai_list = list()
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..()
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/mob/living/silicon/ai/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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..()
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switch(severity)
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if(1.0)
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if (stat != 2)
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adjustBruteLoss(100)
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adjustFireLoss(100)
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gib()
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if(2.0)
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if (stat != 2)
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adjustBruteLoss(60)
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@@ -321,7 +318,7 @@ var/list/ai_list = list()
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if (stat != 2)
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adjustBruteLoss(30)
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updatehealth()
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return
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||||
|
||||
|
||||
/mob/living/silicon/ai/Topic(href, href_list)
|
||||
|
||||
@@ -1,41 +1,8 @@
|
||||
/mob/living/silicon/gib()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
// flick("gibbed-r", animation)
|
||||
/mob/living/silicon/spawn_gibs()
|
||||
robogibs(loc, viruses)
|
||||
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
/mob/living/silicon/gib(var/animation = 0) // Please don't remove this thinking this proc does nothing, it is changing the default value for animation.
|
||||
..()
|
||||
|
||||
/mob/living/silicon/dust()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
// flick("dust-r", animation)
|
||||
/mob/living/silicon/spawn_dust()
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
|
||||
@@ -143,8 +143,7 @@
|
||||
src << "<font color=green>You feel an electric surge run through your circuitry and become acutely aware at how lucky you are that you can still feel at all.</font>"
|
||||
|
||||
/mob/living/silicon/pai/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", src.flash)
|
||||
..()
|
||||
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
@@ -159,7 +158,7 @@
|
||||
if (src.stat != 2)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
src.updatehealth()
|
||||
return
|
||||
|
||||
|
||||
// See software.dm for Topic()
|
||||
|
||||
@@ -1,47 +1,22 @@
|
||||
/mob/living/silicon/robot/gib()
|
||||
//robots don't die when gibbed. instead they drop their MMI'd brain
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
/mob/living/silicon/robot/gib(var/animation = 1)
|
||||
..()
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("gibbed-r", animation)
|
||||
/mob/living/silicon/robot/spawn_gibs()
|
||||
robogibs(loc, viruses)
|
||||
|
||||
living_mob_list -= src
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
/mob/living/silicon/robot/gib_animation(var/animate)
|
||||
..(animate, "gibbed-r")
|
||||
|
||||
/mob/living/silicon/robot/dust()
|
||||
death(1)
|
||||
var/atom/movable/overlay/animation = null
|
||||
monkeyizing = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
/mob/living/silicon/robot/dust(var/animation = 1)
|
||||
if(mmi)
|
||||
del(mmi)
|
||||
..()
|
||||
|
||||
animation = new(loc)
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
|
||||
flick("dust-r", animation)
|
||||
/mob/living/silicon/robot/spawn_dust()
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
if(mmi) del(mmi) //Delete the MMI first so that it won't go popping out.
|
||||
|
||||
dead_mob_list -= src
|
||||
spawn(15)
|
||||
if(animation) del(animation)
|
||||
if(src) del(src)
|
||||
|
||||
/mob/living/silicon/robot/dust_animation(var/animate)
|
||||
..(animate, "dust-r")
|
||||
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
if(stat == DEAD) return
|
||||
|
||||
@@ -292,24 +292,12 @@
|
||||
|
||||
|
||||
/mob/living/silicon/robot/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
|
||||
if (stat == 2 && client)
|
||||
gib()
|
||||
return
|
||||
|
||||
else if (stat == 2 && !client)
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(100)
|
||||
adjustFireLoss(100)
|
||||
gib()
|
||||
return
|
||||
gib()
|
||||
return
|
||||
if(2.0)
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(60)
|
||||
@@ -318,7 +306,7 @@
|
||||
if (stat != 2)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/robot/meteorhit(obj/O as obj)
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/gib()
|
||||
/mob/living/simple_animal/gib(var/animation = 0)
|
||||
if(icon_gib)
|
||||
flick(icon_gib, src)
|
||||
if(meat_amount && meat_type)
|
||||
@@ -438,11 +438,9 @@
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/ex_act(severity)
|
||||
if(!blinded)
|
||||
flick("flash", flash)
|
||||
..()
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
adjustBruteLoss(500)
|
||||
gib()
|
||||
return
|
||||
|
||||
|
||||
Reference in New Issue
Block a user