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BSA impact animation (#91085)
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@@ -11,7 +11,7 @@
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. = ..()
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explosion(target.loc, explosion_cause = src)
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new /obj/effect/temp_visual/bsa_impact(target.loc)
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var/turf/open/floor/target_turf = get_turf(target)
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if (istype(target_turf))
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if (prob(BSA_CHANCE_TO_BREAK_TILE_TO_PLATING))
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