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Ore redemption machine streamlining. (#19062)
Makes the ore redemptor machine 100000% less spammy to request consoles, and prints a list of what exactly is in the machine. The new non-spamminess means chemistry and the bar can now get a notification, because there will only be one message per load. Adds bluespace polycrystals, basically a "smelted" "sheet" of bluespace crystals, to the game, in order to make the ore redemptor accept them.
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@@ -19,7 +19,7 @@
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var/ore_pickup_rate = 15
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var/sheet_per_ore = 1
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var/point_upgrade = 1
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bananium" = 60))
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60))
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speed_process = 1
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/obj/machinery/mineral/ore_redemption/New()
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@@ -59,11 +59,6 @@
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var/obj/item/stack/sheet/s = new processed_sheet(src,0)
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s.amount = 0
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stack_list[processed_sheet] = s
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if(s.name != "glass" && s.name != "metal") //we can get these from cargo anyway
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var/msg = "[capitalize(s.name)] sheets are now available in the Cargo Bay."
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for(var/obj/machinery/requests_console/D in allConsoles)
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if(D.department == "Science" || D.department == "Robotics" || D.department == "Research Director's Desk" || (D.department == "Chemistry" && (s.name == "uranium" || s.name == "solid plasma")))
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D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0)
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var/obj/item/stack/sheet/storage = stack_list[processed_sheet]
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storage.amount += sheet_per_ore //Stack the sheets
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O.loc = null //Let the old sheet...
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@@ -93,6 +88,13 @@
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else
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process_sheet(O)
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i++
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var/msg = "Now available in the Cargo Bay: \n"
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for(var/s in stack_list) // Making an announcement for cargo
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var/obj/item/stack/sheet/mats = stack_list[s]
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msg += "[capitalize(mats.name)]: [mats.amount] sheets \n"
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for(var/obj/machinery/requests_console/D in allConsoles)
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if(D.department == "Science" || D.department == "Robotics" || D.department == "Research Director's Desk" || D.department == "Chemistry" || D.department == "Bar" )
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D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0)
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/obj/machinery/mineral/ore_redemption/attackby(obj/item/weapon/W, mob/user, params)
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if(exchange_parts(user, W))
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