diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index 57c9708bff4..3e9b3fd1eff 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -109,13 +109,13 @@
#define STATUS_EFFECT_BOUNTY /datum/status_effect/bounty //rewards the person who added this to the target with refreshed spells and a fair heal
-#define STATUS_EFFECT_HELDUP /datum/status_effect/heldup // someone is currently pointing a gun at you
+#define STATUS_EFFECT_HELDUP /datum/status_effect/grouped/heldup // someone is currently pointing a gun at you
#define STATUS_EFFECT_HOLDUP /datum/status_effect/holdup // you are currently pointing a gun at someone
#define STATUS_EFFECT_HIGHFIVE /datum/status_effect/high_fiving // you are angling for a high five
-#define STATUS_EFFECT_SURRENDER /datum/status_effect/surrender // gives an alert to quickly surrender
+#define STATUS_EFFECT_SURRENDER /datum/status_effect/grouped/surrender // gives an alert to quickly surrender
/////////////
// SLIME //
/////////////
diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm
index fa3deb444d5..5c89153f521 100644
--- a/code/_onclick/hud/alert.dm
+++ b/code/_onclick/hud/alert.dm
@@ -21,7 +21,7 @@
if(alerts[category])
thealert = alerts[category]
if(thealert.override_alerts)
- return 0
+ return thealert
if(new_master && new_master != thealert.master)
WARNING("[src] threw alert [category] with new_master [new_master] while already having that alert with master [thealert.master]")
@@ -35,7 +35,7 @@
clear_alert(category)
return .()
else //no need to update
- return 0
+ return thealert
else
thealert = new type()
thealert.override_alerts = override
diff --git a/code/datums/status_effects/neutral.dm b/code/datums/status_effects/neutral.dm
index 4e54ca36a40..a04bd836a24 100644
--- a/code/datums/status_effects/neutral.dm
+++ b/code/datums/status_effects/neutral.dm
@@ -111,7 +111,7 @@
rewarded.adjustCloneLoss(-25)
// heldup is for the person being aimed at
-/datum/status_effect/heldup
+/datum/status_effect/grouped/heldup
id = "heldup"
duration = -1
tick_interval = -1
@@ -123,11 +123,11 @@
desc = "Making any sudden moves would probably be a bad idea!"
icon_state = "aimed"
-/datum/status_effect/heldup/on_apply()
+/datum/status_effect/grouped/heldup/on_apply()
owner.apply_status_effect(STATUS_EFFECT_SURRENDER)
return ..()
-/datum/status_effect/heldup/on_remove()
+/datum/status_effect/grouped/heldup/on_remove()
owner.remove_status_effect(STATUS_EFFECT_SURRENDER)
return ..()
@@ -302,7 +302,7 @@
slap_item = null
//this effect gives the user an alert they can use to surrender quickly
-/datum/status_effect/surrender
+/datum/status_effect/grouped/surrender
id = "surrender"
duration = -1
tick_interval = -1
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index edcc07eaec6..dd63c5350d2 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -197,6 +197,9 @@
if (user.GetComponent(/datum/component/gunpoint))
to_chat(user, "You are already holding someone up!")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
+ if (user == victim)
+ to_chat(user,"You can't hold yourself up!")
+ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
user.AddComponent(/datum/component/gunpoint, victim, src)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN