From 17e1b714ea371b321bbdde072a9a12a8e20dc4ad Mon Sep 17 00:00:00 2001 From: kuricityy Date: Tue, 12 May 2026 13:27:05 -0400 Subject: [PATCH] Slight tweaks to flesh spider numbers (#96040) ## About The Pull Request Hola, I am Kuricityy, and this is my PR. In this PR, I simply made flesh spiders 10% slower than your average spessmen, as well as making their regenerative timer a second shorter (meaning they start to regenerate health after 3 seconds rather than 4), in compensation for losing their super speed. I'm open to better suggestions, but this is how I want to push flesh spiders into a more spider-like antag, meaning nesting rather than just running around the halls griefing. ## Why It's Good For The Game As someone who has been both on the receiving end and the giving end, flesh spiders as they stand are completely boring. Anybody who uses this ability simply just spams the eggs and stealths around the entire round, essentially creating an endless horde of speedy spiders who are nothing but respawning grief antags. I think this is a terrible vision for the antag, considering how easily they grow in numbers, as well as how much damage they do and how quick they are. My ultimate goal, is to push flesh spiders into being more like normal spiders, nesting instead of running around the halls being incredibly hard to kill. This also encourages more active play on the changeling side. ## Changelog :cl: balance: Flesh spiders are now slightly slower than your average spessmen. (10%) balance: Flesh spiders now regenerate after 3 seconds of not taking damage, compared to 4. /:cl: --- .../mob/living/basic/space_fauna/changeling/flesh_spider.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/basic/space_fauna/changeling/flesh_spider.dm b/code/modules/mob/living/basic/space_fauna/changeling/flesh_spider.dm index c6116cd041a..fa3015c011b 100644 --- a/code/modules/mob/living/basic/space_fauna/changeling/flesh_spider.dm +++ b/code/modules/mob/living/basic/space_fauna/changeling/flesh_spider.dm @@ -19,7 +19,7 @@ damage_coeff = list(BRUTE = 1, BURN = 1.25, TOX = 4, STAMINA = 1, OXY = 1) basic_mob_flags = FLAMMABLE_MOB status_flags = NONE - speed = -0.1 + speed = 0.2 maxHealth = 90 health = 90 melee_damage_lower = 15 @@ -61,7 +61,7 @@ ) AddComponent(\ /datum/component/regenerator,\ - regeneration_delay = 4 SECONDS,\ + regeneration_delay = 3 SECONDS,\ brute_per_second = maxHealth / 6,\ outline_colour = COLOR_PINK,\ )