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* Fixes certain objects not using 3D sounds.
* Gave the piano a bigger falloff. * Capped the sound x/z to 7.
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@@ -50,7 +50,7 @@
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// and play
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var/turf/source = get_turf(instrumentObj)
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for(var/mob/M in hearers(15, source))
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M.playsound_local(source, file(soundfile), 100, falloff = 2)
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M.playsound_local(source, file(soundfile), 100, falloff = 5)
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/datum/song/proc/updateDialog(mob/user as mob)
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instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
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