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* Fixes certain objects not using 3D sounds.
* Gave the piano a bigger falloff. * Capped the sound x/z to 7.
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@@ -207,7 +207,7 @@
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dest = target
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flick("pad-beam", telepad)
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playsound(telepad.loc, 'sound/weapons/emitter2.ogg', 25, 1)
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playsound(telepad.loc, 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
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for(var/atom/movable/ROI in source)
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// if is anchored, don't let through
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if(ROI.anchored)
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