* Fixes certain objects not using 3D sounds.

* Gave the piano a bigger falloff.
 * Capped the sound x/z to 7.
This commit is contained in:
Giacomand
2013-11-21 23:50:53 +00:00
parent 5322a6cb62
commit 17fd5d6cdc
3 changed files with 12 additions and 10 deletions
+1 -1
View File
@@ -207,7 +207,7 @@
dest = target
flick("pad-beam", telepad)
playsound(telepad.loc, 'sound/weapons/emitter2.ogg', 25, 1)
playsound(telepad.loc, 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
for(var/atom/movable/ROI in source)
// if is anchored, don't let through
if(ROI.anchored)