From 1861fe48a4a56b83cd5d87c1e07a32fc446454e3 Mon Sep 17 00:00:00 2001 From: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> Date: Thu, 24 Nov 2022 15:38:22 -0500 Subject: [PATCH] Fixes all modular computers being called "processing unit" (#71478) ## About The Pull Request That's it, really. The processing unit was giving its name to the console, rather than it being the other way around. ## Why It's Good For The Game It's nice when machines are named the way they're meant to be named. ## Changelog :cl: GoldenAlpharex fix: Modular computers will now no longer all be called "processing unit", and will all have their own unique names once again. /:cl: --- code/modules/modular_computers/computers/item/processor.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/modular_computers/computers/item/processor.dm b/code/modules/modular_computers/computers/item/processor.dm index 3bd32518c65..fb90be19ddf 100644 --- a/code/modules/modular_computers/computers/item/processor.dm +++ b/code/modules/modular_computers/computers/item/processor.dm @@ -14,8 +14,8 @@ /obj/item/modular_computer/processor/UpdateDisplay() . = ..() - //update the name with us - machinery_computer.name = name + //update our name to match the computer's + name = machinery_computer.name /obj/item/modular_computer/processor/Initialize(mapload) if(!istype(loc, /obj/machinery/modular_computer))