Refactors hitreaction to pass in the hitting atom

Required some upstream changes to the check_shields proc to also
reliably pass in the atom
This commit is contained in:
oranges
2017-06-20 02:48:17 +00:00
parent d0be33f480
commit 186d17b77b
28 changed files with 51 additions and 51 deletions
@@ -274,7 +274,7 @@
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
return 1