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[MIRROR] Fixes a few bugs with greyscale stacks. (#1670)
* Fixes a few bugs with greyscale stacks. (#54858) Fixes greyscale floor tiles merging regardless of their materials. Fixes greyscale floor tiles voiding materials when splitting the stack. Fixes greyscale floor tile stacks being created with no mats_per_unit and only enough custom materials for a single unit. Fixes greyscale tile flooring being created with the wrong amount of materials. Fixes greyscale tile flooring not producing floor tiles/producing floor tiles with 0 units. * Fixes a few bugs with greyscale stacks. Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
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co-authored by
TemporalOroboros
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d972fc4003
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186f4bd4c2
@@ -73,7 +73,7 @@
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singular_name = "uranium ore chunk"
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points = 30
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material_flags = MATERIAL_NO_EFFECTS
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custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/uranium
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mine_experience = 6
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scan_state = "rock_Uranium"
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@@ -85,7 +85,7 @@
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inhand_icon_state = "Iron ore"
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singular_name = "iron ore chunk"
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points = 1
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custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/metal
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mine_experience = 1
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scan_state = "rock_Iron"
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@@ -97,7 +97,7 @@
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inhand_icon_state = "Glass ore"
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singular_name = "sand pile"
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points = 1
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custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/glass
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w_class = WEIGHT_CLASS_TINY
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mine_experience = 0 //its sand
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@@ -142,7 +142,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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inhand_icon_state = "Plasma ore"
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singular_name = "plasma ore chunk"
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points = 15
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custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/plasma
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mine_experience = 5
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scan_state = "rock_Plasma"
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@@ -160,7 +160,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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singular_name = "silver ore chunk"
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points = 16
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mine_experience = 3
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custom_materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/silver
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scan_state = "rock_Silver"
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spreadChance = 5
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@@ -172,7 +172,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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singular_name = "gold ore chunk"
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points = 18
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mine_experience = 5
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custom_materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/gold
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scan_state = "rock_Gold"
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spreadChance = 5
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@@ -183,7 +183,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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inhand_icon_state = "Diamond ore"
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singular_name = "diamond ore chunk"
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points = 50
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custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/diamond
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mine_experience = 10
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scan_state = "rock_Diamond"
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@@ -194,7 +194,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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inhand_icon_state = "Bananium ore"
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singular_name = "bananium ore chunk"
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points = 60
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custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/bananium
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mine_experience = 15
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scan_state = "rock_Bananium"
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@@ -205,7 +205,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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inhand_icon_state = "Titanium ore"
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singular_name = "titanium ore chunk"
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points = 50
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custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
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mats_per_unit = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/titanium
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mine_experience = 3
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scan_state = "rock_Titanium"
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@@ -219,13 +219,13 @@
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return FALSE
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if (merge_stacks)
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if (istype(active_stack) && istype(I_stack, active_stack.merge_type))
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if (istype(active_stack) && active_stack.can_merge(I_stack))
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if (I_stack.merge(active_stack))
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to_chat(usr, "<span class='notice'>Your [active_stack.name] stack now contains [active_stack.get_amount()] [active_stack.singular_name]\s.</span>")
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return TRUE
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else
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var/obj/item/stack/inactive_stack = get_inactive_held_item()
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if (istype(inactive_stack) && istype(I_stack, inactive_stack.merge_type))
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if (istype(inactive_stack) && inactive_stack.can_merge(I_stack))
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if (I_stack.merge(inactive_stack))
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to_chat(usr, "<span class='notice'>Your [inactive_stack.name] stack now contains [inactive_stack.get_amount()] [inactive_stack.singular_name]\s.</span>")
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return TRUE
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@@ -390,7 +390,7 @@ All the important duct code:
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singular_name = "duct"
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icon = 'icons/obj/plumbing/fluid_ducts.dmi'
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icon_state = "ducts"
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custom_materials = list(/datum/material/iron=500)
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mats_per_unit = list(/datum/material/iron=500)
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w_class = WEIGHT_CLASS_TINY
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novariants = FALSE
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max_amount = 50
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@@ -399,7 +399,7 @@ GLOBAL_LIST_INIT(wire_node_generating_types, typecacheof(list(/obj/structure/gri
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron=10, /datum/material/glass=5)
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mats_per_unit = list(/datum/material/iron=10, /datum/material/glass=5)
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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attack_verb_continuous = list("whips", "lashes", "disciplines", "flogs")
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@@ -599,7 +599,7 @@ GLOBAL_LIST_INIT(wire_node_generating_types, typecacheof(list(/obj/structure/gri
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/obj/item/stack/cable_coil/cyborg
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is_cyborg = 1
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custom_materials = list()
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mats_per_unit = null
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cost = 1
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#undef CABLE_RESTRAINTS_COST
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@@ -194,7 +194,7 @@ By design, d1 is the smallest direction and d2 is the highest
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron=10, /datum/material/glass=5)
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mats_per_unit = list(/datum/material/iron=10, /datum/material/glass=5)
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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attack_verb_continuous = list("whips", "lashes", "disciplines", "flogs")
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@@ -208,7 +208,7 @@ By design, d1 is the smallest direction and d2 is the highest
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/obj/item/stack/pipe_cleaner_coil/cyborg
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is_cyborg = 1
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custom_materials = null
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mats_per_unit = null
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cost = 1
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/obj/item/stack/pipe_cleaner_coil/cyborg/attack_self(mob/user)
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@@ -1037,7 +1037,7 @@
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inhand_icon_state = "tile-bluespace"
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w_class = WEIGHT_CLASS_NORMAL
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force = 6
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custom_materials = list(/datum/material/iron=500)
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mats_per_unit = list(/datum/material/iron=500)
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throwforce = 10
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throw_speed = 3
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throw_range = 7
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@@ -1054,7 +1054,7 @@
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inhand_icon_state = "tile-sepia"
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w_class = WEIGHT_CLASS_NORMAL
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force = 6
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custom_materials = list(/datum/material/iron=500)
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mats_per_unit = list(/datum/material/iron=500)
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throwforce = 10
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throw_speed = 0.1
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throw_range = 28
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